1. #91
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    Thanks, everyone!

  2. #92
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    Default Monkey family

    Hi Guys!
    A new zbrush work
    A single parent family
    Done as usual with zbrush, substance painter and reshift
    Hope you like it







  3. #93
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    you are incredible! I really like your carving sculpt method. I am trying to learn how to do it. It feels like you need to use the right combination of brushes in the right order to get this simple, erratic and easy to the eye result to the fur.

    "For the carving effect I used these brushes: clay buildup (with reduced stroke parameter), slash2, damian standart, Orb Cracks." was a great starting point! Tks!

  4. #94
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    This is really cool - captures that feeling of wood carving for me. The little parent/child narrative works really well, too. The shifts in colour also add a nice bit of visual interest.

    I'm curious about the baking/re-top to get this into Substance Painter. Is it something quick like a ZRemesher, auto-unwrap, and bake with large texture sizes? Or did you have to go in and do some manual work?

    Inspiring stuff!

  5. #95
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    very nice project , i also like the lighting and presentation so much

    *Available for Freelance *


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    email: alicgworld@gmail.com


    Ali Jalali

  6. #96
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    Fantastic...

  7. #97
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    Love this one! Really nice; thanks for sharing!

    -Joseph

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    Default

    Thanks everyone!

    Torekrafael, Thanks! You can also check the video process of my similar model - hope it helps https://youtu.be/6ELPBvTmYhQ

    mbarrettara, thanks man! I make zremesher, UV with UV master, bake displacement for render and normal map for generators in substance painter
    Sometimes I make decimation instead of rendering with displacement (depends on situation) but In any case I texture zremeshed model with normal map baked in zbrush
    I made 4 UDIMs for the bodies

    Here is how wireframe and UV`s look


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    Thanks so much for sharing this process stuff! I've been looking for quicker ways to get from sculpt to render for sketchier stuff. This was very helpful

  10. #100
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    You have a unique style. Great job!

  11. #101
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    Default

    Thanks for sharing

  12. #102
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    Amazing work

  13. #103
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    Default Dragon and mouse

    Hi guys
    here is a new personal work. It started the idea from a messy sketch on Ipad.
    I like the idea when dragons looks like pets and behave the same way
    Then I stumbled on really cool twitter account haruki_creation, they post Asian-made sculptures.
    I love the way they treat details and how they paint them.
    I wanted to make something similar.
    I tried my painting with polypaint on a very flat light matcap in zbrush.
    As usual I made very quick topology and UVs to continue to texture it in substance painter and render in redshift. Here is the result. Hope you like it!
















    some of references:

  14. #104
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    Awesomness Mariya!!

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