ZBrushCentral

Polypaint / UVs displayed wrong in C4D

Hey,

i´ve a problem concerning UVs and a polypaint texture, which i´ve exported out of zBrush an then imported it in C4D.

I used Decimation Master to create an OBJ which i´ve loaded into a scene in C4D. No problems so far.
After that I created a Polypaint texture in zBrush. Process as follow: Tools -> UV Map -> 4096 GUV Tiles getting the UVs. Creating the texture (Texture Map) -> Exported and loaded it into the Material in C4D. But it seems that C4D couldn´t handle the UVs.

If I do the same with GoZ everything seems to work. But I need the decimated Model (OBJ).

Any suggestions? :confused:

Best regards

You will probably need to flip your texture map vertically for it to display properly.