Hello
Is there a brush in Zbrush that allows me to “push up” or “pull down” geometry of an object to a geometry (surface) of another object so the surfaces of both objects are as close to shape of one another as possible? Imagine it like a tennis bal inside a bigger ball (football ball) and i want to localy, using some brush to bring the surface/geometry of the tennis ball as close to the surface of the football ball?
Or in other words- im asking if there is a “Project” Brush similiar to its function to the “Project” feature in Tool pallete. This feature is used for remeshed low poly subdivided model/mesh to match in subdivision mode its high poly model. ANd its used for baking displacement maps (or normal maps). etc.
Is there a brush similiar to the “Project” feature in “Tool” pallete?