1. #16
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    Charger

    https://www.artstation.com/artwork/1kLrL

    I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of the robot together with Daan Meysman.
    https://www.artstation.com/artist/daanmeysman
    Concept: Erik van Helvoirt and Mike Nash
    https://www.artstation.com/artist/phade01

    Thanks to everyone involved in making the Robots.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla








  2. #17
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    BellowBack

    https://www.artstation.com/artwork/l5EnG

    I was responsable for the highres zbrush model and detailing of the platings, head, feet and sack parts. Also I was responsable for the texturing of the robot. Yan Fu Cheng was responsable for the highres model and detailing of the inner neck and tail parts.
    Concept: Koen Wijfelaars, Mike Nash and Erik van Helvoirt
    https://www.artstation.com/artist/phade01

    Substance Pass: Daan Meysman
    https://www.artstation.com/artist/daanmeysman

    Thanks to everyone involved in making the Robots.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla






  3. #18
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    Behemoth

    https://www.artstation.com/artwork/KQRQB

    I was responsable for the highres zbrush model and detailing of the platings and destructable parts.
    Nazz Abdoel was responsable for the highres model, detailing and mechanical engineering of the inner body.

    https://www.artstation.com/artist/nazz
    Concept: Koen Wijfelaars and Mike Nash
    Texture Artist: Tom Delboo
    https://www.artstation.com/artist/tomdelboo

    Thanks to everyone involved in making the Robots.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla






  4. #19
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    RopeCaster

    https://www.artstation.com/artwork/xLdxW


    I was responsable for the highres zbrush model and detailing.
    Concept: Roy Postma
    Texture Artist: Daan Meysman
    https://www.artstation.com/artist/daanmeysman

    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla




  5. #20
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    HackSpear

    https://www.artstation.com/artwork/PY4B8

    I was responsable for the highres zbrush model and detailing.
    Concept: Roy Postma
    Texture Artist: Tom Delboo
    https://www.artstation.com/artist/tomdelboo

    Thanks to everyone involved in making the Weapons.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla




  6. #21
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    Ratler

    https://www.artstation.com/artwork/z1zo6

    I was responsable for the highres zbrush model and detailing.
    Concept: Roy Postma
    Texture Artist: Tom Delboo
    https://www.artstation.com/artist/tomdelboo

    Thanks to everyone involved in making the Weapons.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla




  7. #22
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    Hello everybody,
    This is also my very first post and i am very excited to show a selection of Robots and Weapons that I had the Pleasure Working on for Horizon Zero Dawn.
    Here we Go!

    DeathBringer

    - Deathbringers are the most non-animal looking Machines in Horizon Zero Dawn, possessing a monstrous body and attacks-
    Had the opportunity to work on the Robots with some of the very talented people.
    I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.
    Texturing pass was also done by myself in substance painter.
    Art Direction: Jan Bart van Beek / Roy Postma
    Concept:
    Miguel Angel Martinez: https://www.artstation.com/artist/miguelmartinez
    Erik Helvoirt: https://www.artstation.com/artist/phade01
    Some Kitbash Ellements used: Vitaly Bulgarov
    Thanks to everyone involved making the Robots come to life. And a special thanks to Julian Berteling
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla














  8. #23
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    Default Glinthhawk

    - Flying scavengers that travel in groups, swooping to use ranged Freeze attacks or razor-sharp claws -
    Had the opportunity to work on the Robots with some of the very talented people.
    I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.

    Art Direction: Jan Bart van Beek / Roy Postma
    Concept/visualization: Miguel Angel Martinez, Mike Nash https://www.artstation.com/artist/miguelmartinez
    Texturing Daan Meysman: https://www.artstation.com/artist/daanmeysman

    For more of my work go to: https://www.artstation.com/artist/nazz

    Thanks to everyone involved making the Robots come to life.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla















  9. #24
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    Default Behemoth

    - Behemoths are transport-class Machines that resemble rhinos, using anti-gravity technology to move large loads -
    Had the opportunity to work on the Robots with some of the very talented people.
    I was responsible for the main body highres mesh and detailing pass, and engineering the elements to a functional and final working Product. The platings was done by Lennart Franken: https://www.artstation.com/artist/lennartfranken

    Art Direction: Jan Bart van Beek / Roy Postma
    Concept: Koen Wijfelaar, Mike Nash
    Texturing Tom Delboo: https://www.artstation.com/artist/tomdelboo

    For more of my work go to: https://www.artstation.com/artist/nazz

    Thanks to everyone involved making the Robots come to life.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla












  10. #25
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    Default LongLeg

    - The LongLeg has deafenning sonic blast attacks, powerful jump jets and an alarm call make it a tricky opponent -
    Had the opportunity to work on the Robots with some of the very talented people.
    I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.

    Art Direction: Jan Bart van Beek / Roy Postma
    Concept: Koen Wijfelaar
    Erik Helvoirt : https://www.artstation.com/artist/phade01
    Mike Nash
    Texturing: Tom Delboo https://www.artstation.com/artist/tomdelboo

    For more of my work go to: https://www.artstation.com/artist/nazz

    Thanks to everyone involved making the Robots come to life.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla










  11. #26
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    Default RockBreaker

    - Sensitive to sound, this massive machine burrows underground and surfaces with devastating force -
    Had the opportunity to work on the Robots with some of the very talented people.
    I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.

    Art Direction: Jan Bart van Beek / Roy Postma
    Concept:
    Koen Wijfelaar
    Erik Helvoirt: https://www.artstation.com/artist/phade01
    Mike Nash
    Texturing Lennart Franken: https://www.artstation.com/artist/lennartfranken

    https://www.artstation.com/artist/nazz

    Thanks to everyone involved making the Robots come to life.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla




















  12. #27
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    Default Stalker

    -This Cheeta-like Machines prefer attacking through stealthy means. Stalkers are able to turn invisible-
    Had the opportunity to work on the Robots with some of the very talented people.
    I was responsible for the highres mesh and detailing pass, and engineering the elements to a functional and final working Product.

    Art Direction: Jan Bart van Beek / Roy Postma
    Concept:
    Koen Wijfelaar
    Erik Helvoirt: https://www.artstation.com/artist/phade01
    Texturing: Daan Meysman: https://www.artstation.com/artist/daanmeysman

    For more of my work go to: https://www.artstation.com/artist/nazz

    Thanks to everyone involved making the Robots come to life.
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

























  13. #28

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    Hoo doggy this is a phenomenal collection.
    Each of you has done a magnificent job.

  14. #29

    Default Horizon Zero Dawn - Trampler Concept Development


    This is a short view on how Trampler concept in Horizon Zero Dawn evolved from 2D paintings to a further developed concept in 3D.



    I started, first, sketching the first ideas for it in 2D. (More 2D concepts for this design at http://www.bymonje.com/horizon-zero-dawn-trampler/ or https://www.artstation.com/artwork/8yKAw)



    After a long period of pre-production, where we developed the style and ideas behind the robots, I took back work on this concept as a 3D mockup in ZBrush.



    The concept evolved and changes in many different directions, integrating the vision from art and game direction, and the input from all departments involved.



    In this stage, I still had the horns attached close to the shoulders. I wanted to experiment with those, unfolding in a way that is closer to a machine instead of an animal.




    I gave it a big heavy head, in order that is able to charge with weight against the ground or rocks and break them into parts.



    In the last stage of this concept version, I gave the 3D model an appearance similar to the other Horizon robots, styled by Mike Nash. On this model, still many tests were done, like clearance of movements of all the functional parts.

    Art Direction: Jan Bart van Beek / Roy Postma

    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla


  15. #30

    Default Horizon Zero Dawn - Shell Walker Concept Development


    These are some of the concept stages for the Shell Walker. Its main function was to transport resources to the Robot Foundry.

    Over that function, in the early concept version, I gave it more personality, by making it handling and protecting the box like if it was a precious treasure.
    I added a shield that he could handle in its arms and experimented with some ideas on it loading the box showing effort, like a person loading a heavy object.




    On the first stage, I sketched the first ideas for this design (More 2D concepts for it at http://www.bymonje.com/horizon-zero-dawn-shell-walker/ or https://www.artstation.com/artwork/oPv6q)
    Then, I switched to work on Zbrush to develop the concept.





    From this point on, I started iterating on the concept, integrating art and game direction.



    While this final concept iteration looks much more detailed than the starting one, the overall idea and main functionality, stayed quite intact during all the design process.



    In the last version, we substituted the hand shield by a gravity shield system and added a weapon based on a "pistol shrimp".
    I gave the 3D model an appearance similar to the other Horizon robots, styled by Mike Nash.


    Art Direction:
    Jan Bart van Beek
    ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

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