1. #1
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    Default Adonia's joli bordel

    Hello wonderful people of Zbrush Central

    My name is Adonia Urian and this is my first post intended to be the start of a more regular contribution inside the community.
    Here's my latest personal work "Cymbaline", done with Zbrush, Keyshot and Photoshop.
    Hope you like it,
    See you soon !


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    Default

    I absolutely love it !!

    The colors are truly beautiful and work really well together, and the modeling itself is top notch.

    Good job =D

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    Default

    Hey Lad_, Thank you very much. I'm glad you liked it

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    Default

    beautiful figure!

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    Thank you, luisdidonna. Also, thanks to Pixologic community staff for featuring the artwork in the top row. It was a pleasant surprise

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    Default

    very nice character, well done

  7. #7

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    Great concept (love the face expression, coloring and posture).
    Felicitation pour ce 1er post.... TopRow!
    *** ZSceneManager plugin *** (1.7 is released ! )
    (SubTool organizer in dedicated window, subtool Folders, Multi-SubTools sculpting/posing/painting, and many more...)

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    Incredible! really nice finish

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    Default

    Thank you everyone

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    Congrats miss
    Marco "Splash" Plouffe - Digital Sculptor
    http://www.marcoplouffe.com

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    Thanks Marco Now I can stalk you on Zbrush Central as well !

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    Default Fablous

    Hi
    Congratulation for this master piece....Just one small query...Can you post the wireframe of this model ?

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    Default

    Hello Mayur,

    Thank you very much To answer your question, unfortunately I have no low poly wireframe to show, these are renders of a decimated high poly made entirely in Zbrush.

    Have a nice day !

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    what huge details. wow, fantastic. thanks for sharing.

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    Default Janis

    Hey guys,

    Here are new renders of a character I started a while ago as well as a couple of renders from an older character. They aren't exactly finished but I need to move on to something else. I used keyshot for most of the renders, however the two stylized renders were inspired by Pablo Munoz Gomez's tutorial and I used a modified version of one of his matcap (https://selz.com/fr/item/56150f14cca91800209bb084)

    cheers











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