Here is a Ulysse project.
I'm try to perfect my worflow between Zbrush and 3dmax.
man made with Zsphere.
some objects are modelised under max and imported to Zbrush for detailing.
Rendered with Vray (Displacement mapping function)
Great stuff, great character.
One question (anyone?) : If that model were to be rigged, would the legs need to be more spread apart, would that make it easy for bones under max? or is this a good pose for it?
Just asking cause I am going insane with them bones...sounds like alice in chains complex aint it.
Very good work! I have to agree about the sandals, nice touch!
Can't wait to see some texture on this one.
His hips are very narrow and he seems to have some proportions to be tweaked (but that can come from the cloths). Very nice shoes
thx guys for comments.
I'll modify the proportions.
Anyway, I'm happy to find a good setup between Max and Zbrush.