1. #1

    Wink My work, my pride. By HBN

    Hi, this is my first original character. I may develop the character as I started to work on the story.

    The basic concept and the initial pose using Zspheres. It's basically a cartoonish model based on a teenager me.

    Final pose using the Transpose brush tool, some masking here and there and voilĂ .
    I struggle a little bit because it was the first time I used the transpose tool but after
    the first attempts I understood that if you move down, you also have to move up.

    Noise Plug was very useful for the floor tiling.

    After all the sculpture was done I used Affinity Photo to edit the ZBCore render.

    At the end I also added a little plaque or badge.
    All the sculpture was made within ZBrush Core with the exception of the helmet/head which
    I already sculpted in Blender.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2


    Another cool rendah!LOL I like this much more than the ones with metal shaders.

  3. #3


    It's been a while since my last post in ZBC that I had to check again how to upload my image, lol.

    Sculpture made in ZBCore. Looking to make a freemium version file in the future so I can save to
    buy ZBrush4r8.

  4. #4


    I'm adding a cartoon kaiju, and some other renders of my Kaiju/dragon sculpture, both done in ZBrushCore.

  5. #5


    I could just push it to 2million polygons, I wonder how it would be to work with the top 20million ? It's gonna have a grenade on the right hand and I will turn the left hand properly lol.
    Retopo and texture in the next couple of days.

  6. #6


    I just made a render test of my character that I named Nukreo. It's already textured and looks pretty cool! My progress is slow but secure.

  7. #7


    Hi, I just posted on my Artstation my Quin Pack which contains alpha/brushes for both organic and hardsurface work. It was made thinking in the users of ZBrushCore, like myself.
    Any question or suggestion don't hesitate to ask or comment .

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