1. #1
    Senior Member Follow User Gallery
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    Default Doom Character stuff

    Hey there,
    i was working with the amazing team at id on Doom last years and like to share some of the stuff i worked on. Its very hard surface focused. But i can tell you zbrush is always a huge part of my pipeline.

    Anyway, hope you like it!

  2. #2
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    Default

    Some more stuff

  3. #3
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    Default

    Last one. The MP sets with full body.

  4. #4
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    Default

    Impressive !! I love your work !!

  5. #5
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    Default

    great work and awesome game!
    May I ask you how you approach hardsurface work?
    Is the blockout stage done in zbrush and retopo and cleanup somewhere else?

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