Hey there,
i was working with the amazing team at id on Doom last years and like to share some of the stuff i worked on. Its very hard surface focused. But i can tell you zbrush is always a huge part of my pipeline.
Anyway, hope you like it!
Hey there,
i was working with the amazing team at id on Doom last years and like to share some of the stuff i worked on. Its very hard surface focused. But i can tell you zbrush is always a huge part of my pipeline.
Anyway, hope you like it!
Some more stuff
Last one. The MP sets with full body.
Impressive !! I love your work !!
Freelance modeler
http://www.davidletondor.com
great work and awesome game!
May I ask you how you approach hardsurface work?
Is the blockout stage done in zbrush and retopo and cleanup somewhere else?