Hi all,
recently i desired to get deeper into character creation, so i switched from Blender to zBrushCore. This is my first (serious) attempt of creating a human figure:
i really would appreciate some focused critiquw about this model regarding proportions, measurements and ratios. As i only started, i am far from gesture. What do think would be the most important change to make her look more natural?
Rather than try to explain it all in words I made an image for you. The biggest things I.M.O. to note:
Your sternoclaidomastoid (S.C.M.) Is connecting to the clavicle. The muscle has 2 heads, the long strand-like part actually should originate from the sternum.
overall skull shape is too square, Please note the nape at the back of the skull.
You should define the armpit area when you sculpt breasts: Pectorals connect to the arm, breasts are overlayed on top.
thanks a lot for your advices. I sculpted them back into the figure, and this improved the overall shape very well:
I also fixed the position ratio of the head against the chest - the head was way too far in front of her body, giving her that ape like appeal. Unfortunatelly i noticed that the head was displaced when the sternoclaidomastoid was already fixed - during repositioning of the head, lots of the sternoclaidomastoid's new shape was distorted.
She's still far from perfection, but i learned a lot from your hints - thanks a lot !!
Hi - Firstly This is EXCELLENT work for a first attempt, really - very good. @ArcaneMinded has really given some great tips. One of the things I see here quite a lot is the overuse of symmetry. I think its really good practice to turn that sucker off.
Once again, an impressive first human bust. Just keep going they way you are going.