I’m attempting to create a script that will cycle through a number of render passes and save the render between each pass.
I started by recording a script;
//RECORDED ZSCRIPT 4.73
[IButton,Play,“Press to play this ZScript. ZScript can be aborted at anytime by pressing the ëescí key.”,
[IConfig,4.73]
[IPress,Render:Render Properties:Shadows]
[IPress,Render:Render Properties:AOcclusion]
[FileNameSetNext,“C:\Lights\Default_Lights.ZLI”][IPress,Light:Load]
[IPress,Material:BasicMaterial]
[IPress,Render:BPR RenderPass:Render Best Preview]
[FileNameSetNext,“C:\Renders\BPR_Depth.psd”][IPress,Render:BPR RenderPass:Dep]
[FileNameSetNext,“C:\Renders\BPR_Shadow.psd”][IPress,Render:BPR RenderPass:Shdw]
[FileNameSetNext,“C:\Renders\BPR_AO.psd”][IPress,Render:BPR RenderPass:AmOc]
[FileNameSetNext,“C:\Renders\BPR_Mask.psd”][IPress,Render:BPR RenderPass:Mask]
]/End of ZScript/
When I attempt to run the script I get an error
ZScript Note: Interface item could not be found.
ERROR: Render:BPRRenderPass:Dep
IN: [IPress,Render:BPRRenderPass:Dep]
This is what the program recorded, so I’m at a loss as to what the issue is…