1. #1
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    Default Robinson The Journey Art Dump

    Robinson The Journey Art Dump


    Hi Guys and Gals!
    It's been a long time not posting, so today, I'd like to share with you some of the work the character art team did for our last game "Robinson The Journey" for The PSVR.


    But first, a little bit of making of information:
    Zbrush was used for every character or creature in the game. Every wrinkle or secondary details were hand sculpted (with handmade micro height maps for surface noise used on skin details or scales).
    Texturing was also started in ZBrush, and then finished in Mari or Photoshop.
    We made use of a lot of masks (using the masking options in zbrush) to create all the textures for them.
    My main goal was to use a pipeline (that was similar to the one I used on Ryse) to get the best quality we could in the time we had, while having a lot of fun. And boy it was fun doing it


    The team is composed of Hugo Guerra, Alvaro Canizares
    , Tony Work, Dima Gait and myself. We were supported by Chris Goodswen too who works on another project.
    The main Concept artist for all the creatures was the great Ina Koos, and master Timur Mutsaev concepted Robin's Suit. All under the art direction of the brilliant Pascal Eggert.


    As a final note, I'd like to thank the team for being so awesome!


    So here I'll start with some shots, and the guys can jump in with theirs.


    cheers
    A

    here is the trailer for the game


    I'll start with some Engine shot.
    Here is the long Neck as we call him internally.








    The "Trex" as he is known was originally started by Minchih Wang for return to Dinosaur Island.
    I took over and redid the sculpting details, texturing and material setup. Hugo Guerra eventually added the horns and tinted the colors to be darker and more red for Robinson.
    It was originaly a mixe of giganotosaurus and a Trex (thus the long arms).






    Last edited by aurick; 11-29-16 at 10:03 AM. Reason: tipo fix
    Abdenour Bachir
    Lead Character artist at Crytek


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    next batch some flying Dino with some variations

    Abdenour Bachir
    Lead Character artist at Crytek


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    Some Zbrush shots for the long neck part1

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by abe_Tamazir; 11-29-16 at 09:32 AM. Reason: moved a shot
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    last one for today... I messed up the order as there was with and without mud...o well never-mind.

    Last edited by abe_Tamazir; 11-29-16 at 09:33 AM. Reason: added skull
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    Stellar stellar work. By far, among the best dinosaur work I've seen, and there's a wealth of excellent dino work out there. Texturing is just gorgeous, on everything. The forms are just beautiful. Looks like this may have taken ages to do. top row stuff !

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    Hi all, I'm Alvaro Canizares here is some of my contributions to this amazing project.
    First I would like to thanks Abdenour Bachir for sharing his knowledge and supporting all of us. It's been a pleasure to work close to Tony Work, Hugo Guerra, Dima Gait and the rest of the team involved in the game. Awesome artist and better persons







    https://www.youtube.com/watch?v=CN9QdKcz7NQ









    https://www.youtube.com/watch?v=I_cDRB69MRg







    https://www.youtube.com/watch?v=EVO7wUeTv3s

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    I'm here to join the party!

    Big thanks to Abdenour Bachir for his teachings and guidance and to Tony Work, Álvaro Cañizares and Dima Gait for their awesome work, support, inspiration and all around great mood in the office.

    I'll start with Laika, the protagonist's pet dino.

    Everything but the zbrush shots were taken in-engine


    Hand sculpted wrinkles and detail








    Newborn texture variation.
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    Some more creatures










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    Keepin' em coming











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    And finally the mole where I tried to use fibermesh to bake down fur to a normal map





    And to close my entries, a family picture of the little herbivore.


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    great job,

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    Amazing! Thanks for sharing.
    *** ZSceneManager plugin *** (1.4 is released ! )
    (SubTool organizer in dedicated window, Folders, Multi-SubTools sculpting/posing/painting, and many more...)

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    Hi i'm one of the Robinson the Journey character team.
    The Raptors Full details all by hand also texture all made by hand.

    Special thanks my leader Abdenour shared great zbrush pipeline to us.
    and very happy work with
    Alvaro Canizares, Hugo Guerra,Dima Gait and Pascal Eggert.
    Finally Achieved with Cryengine !!!










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