1. #1
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    Post Monday Night Challenge: Full Figures (07-26 to 08-09)

    I would like to thank the participants of our last Challenge. Our next challenge:





    Full figures, human or humanoid, clothed or no (just be tasteful).

    Native Zbrush models or low poly imports! Thats right. In light of Southern's Out of the Shadows post, we will also allow imports to see what you all can do to them with Z.

    Wireframes, progression Modeling, and/or screenshots of your progress. This helps others to see workflow. Models, ZScripts, and other support materials are always welcome.

    Time Limit is two weeks.

    Nobody is too good or not good enough. This is open to everyone.

    Add a [Gallery Entry] text below your gallery entry.

    Don't forget, if you wish to provide support material, by all means, upload zscripts, materials lighting setups or whatever you feel will help others.


    Now the IRC server = irc.freenode.net
    New Channel: #ZBrush_MNC
    Port: 6667

    Thank you and Happy ZBrushin everyone.

    Need an IRC application?
    http://www.mirc.com for PC.
    http://www.ircle.com for Mac.
    http://www.ceruleanstudios.com/downloads/ for an All-In-One.

  2. #2
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    Post


  3. #3

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    Sweet! I actually broke into the top 10 list last challenge...

    Come on people, let's get some more participation. These challenges are a really good way to learn. 2 weeks should be plenty of time to get some kind of full figure production, even if only something simple. We need at least 11 entries, so that I won't be in the top 10 this time around...

  4. #4
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    i'll try, i'll try time isnt on my side..

  5. #5
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    Does this count? It is my first humanoid/superhero. Modelled and painted in zBrush, rendered in Studio Max.

    "Give a skeptic an inch and he'll measure it."

  6. #6
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    Post

    Queeny
    AlienQueenLIzardthingy1.TXT
    she is divided at 5....6 put too much a hurt on my ole computer..grrrr....my contribution to the MNC


    [Gallery Entry]
    Hopefully I can get her textured.

  7. #7
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    Here is my work in progress. I hope it's ok for the contest since I started it and worked on it off and on for school over the last two months. I'm trying to finalize it to rig for class in the next week. I'll post updates as I work on it over the next week.



    1st image is the original "skeleton" fleshed out in zbrush. I had imported the bitmap of my sketch as reference and started the zspheres until I had a base form I liked. Since I'm really new to zbrush, I had trouble doing the hands and feet, so I did that in Maya. Also, I set up the edge loops for the mouth and eyes in Maya. I do this because I can add and delete points in Maya because the mesh needed to be optimized for animation.



    2nd image I was jumping back and forth between maya and zbrush to shape the low poly mesh. I think I had subD-ed it 2 times.



    3rd image I had started to work on the surface detail on the head. This was a long part, but thanks to zbrush, I really enjoyed it. I want to add some more assymettry to it and change the eyes-they look too cartoony to me. Plus, I still have the rest of the body to detail. I hope to get this done in the next week.




    4th image-I was just messing around. I composited the background I made in vue 4 into photoshop and did a paint filter to give it a paint filter.

    sorry for the long post, but I wanted to show my work flow if anyone has done this before and has some pointers in working with Zbrush and Maya for animated characters.

    I look forward to seeing the other contest submissions, this is a fun subject.

    Thanks,
    -Simon

  8. #8
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    Question

    Question, where do we go to view the Gallery of who got in the top ten entries? I would like to see what made it to the top 10 in the landscape challange. Thanks

  9. #9

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    looks good Simon, nice workflow too. Thanks for sharing your approach.

  10. #10
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    Cool

    With apologies to the 'Monster Fans', I will post my entry...

    I don't usually participate in these, but I think this is actually a 'Challenge' that I might enjoy, so here is a stage 1 test of 'Lana', which will be an 'Old Style' pinup...
    I want to thank Frenchy Pilou for posting the site that inspired this on Kokoros' wonderful 'Gnomelady Calendar' thread.

    (More to come... )



    (And thank you for an interesting and really challenging 'Challenge'...

  11. #11
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    Hi all

    is my first model finish but i need learn english for read the tutorial
    www.bikerblue.blogspot.com

  12. #12
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    Wink

    Hi Stone
    Delight you live the old style
    Pilou

    Bike : impressive model for a first try
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  13. #13
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    As I still am not comfortable to post my human figures, I did a little animal.. She is a cross between a poodle and a mini horse. Just for fun

    and as usual I forgot to save the images of the different stages of creation. But she is made from Zspheres, adaptive skin and textured in projection master.

    user_image-1091395957hox.jpg
    [Gallery Image]

  14. #14
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    Cool

    Well, here's 'Lana'...
    As one born in the 1940's, I well remember these sorts of 'pinups', which made trips to the barbershop or garage so exciting, and I wanted to recreate that feel here...
    This is all Z2, except for the low-poly LightWave airbrush, which was subdivided in Z2 and uses a material of my own design...(Thanx MTB for allowing an imported object to save my lazy ass from having to do the airbrush from scratch, which obviously would be no prob in ZBrush.)

    And thanks again Frenchy for inspiring me once more with a fascinating web link!
    LanaFinalJPG2.jpg

    [Gallery Entry]


  15. #15
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    Default

    I've been really busy with things, i wish i had time to submit something...ah well, most of my next zdoodles will be full figures

    Everyone's post great work posted!

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