Rendered in XSI 4.0 with P4 2.8G 1G RAM : 30 Sec.
Great Forum and Z2 rocks !!!
prman: maya - rat. using a basic clay surface, and a remapped image for the displacment. still working out the kinks...
Just seeing how well a Unsharp Mask post tweak stands against a higher density SubD displacement mesh.
I need to try a few more angles...but ya know me...I like pushing it.
Last edited by Moderator; 04-15-05 at 02:10 PM.
Cinema 4D R9 sub-poly displacement
First entry with Cinema's new sub-polygon displacement! Fifty seconds at subdivision level 5:
Hello,Kostas Mavrommatis student from greece,new to z-brush.Trouble rendering with softimage|xsi,just cant get the detail from z-brush when rendering displacement in xsi,any tips please?
Hello!My name is Kostas Mavromatis,student from greece,new to z-brush,terrific thread rray,would you have an xsi rendertree detailed example?i just seem to do something wrong!!!thanx in advance
Hi Everyone. This was a quickish test done with the new Rio version of Brazil RS for Max 6. Having problems with the hair and high frequency detail in the flesh although I can't tell so far if people are using bumps for that. Sorry the pic isn't a bit bigger but those are the limitations of the demo.
If anyone is still reading this thread and wants to see an extreme close up then reply and I'll upload one with all the stats etc.
Maya and MR one more time
I opend the texture file in Photoshop - under image i used Auto contrast to bring the value to black and white
change the mode to RGB and save as to a new texture file
now you have the option to flip it or do it in maya , I just done it in maya
import the Obj
Rotate it 90 on the X
in the hyper shader apply a new texture and use the displacment mamp that you just created (the RGB one MR will give an error if you use the orginal one)
in the color balance of the texture file I used the following
Alpha gain 1.670
Alpha offset -0.865
As for the object
get the Att Editor and under displacment map
turn of feature displacment
and under tesselation make it 4
i took it a littel bet further and used SSS shader and htats what i got
Last edited by Moderator; 04-15-05 at 02:15 PM.
How can I open your file?
I'm a new member and I've been watching the results that Zbrush produces with displacement maps , I've tried to download your head sample , but the second it finishes , it immediately opens dreamweaver with text nonsense, do you know what can I do ? so I can experiment with your object and lightwave on a mac.
Is this THread a dead-born child?
Where are reactions from the threadstarter about this nice thread?
Or is there a Plugin out with the 3D-App export ??
Hi, administrator: Do you know how can I download your head files? I downloaded a zip file but the result is that dreamweaver opens it immediately and displays only the code text.... I'm using a mac and explorer, and pretend to test your models along with the displacement maps in lightwave 7.O, so Do you know how can I convert this files , or is there another link to download them.
The problem is that when you installed Dreamweaver, you allowed it to change the setting for zip files so that Dreamweaver opens them instead of WinZip or Stuffit. The particular steps that you need to do at this point are different depending upon whether you're a PC or Mac user.
If you're a PC user, right-click on the link and choose "Save Target As". Then specify a location for the file to be saved to. After it has downloaded, go to that location and right-click on it. Choose the "Open With" option and "Choose Program." In the list that pops up, you'll be able to find WinZip (if you have WinZip installed). Select that, and also check the box to always use this program. From then on, this problem will be solved.
If you're a Mac user, you should click and hold on the link, then choose "Download Link to Disk" from the dialogue. Then you can open it using Stuffit Expander.