1. #256
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    Rendered in XSI 4.0 with P4 2.8G 1G RAM : 30 Sec.

    Great Forum and Z2 rocks !!!

    2dragonz_Test.jpg

  2. #257
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    prman: maya - rat. using a basic clay surface, and a remapped image for the displacment. still working out the kinks...

    -sunit

    pixTest_0_1.jpg

  3. #258
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    Just seeing how well a Unsharp Mask post tweak stands against a higher density SubD displacement mesh.

    I need to try a few more angles...but ya know me...I like pushing it.

    c4d9_tests.jpg
    Last edited by Moderator; 04-15-05 at 02:10 PM.

  4. #259
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    Default Cinema 4D R9 sub-poly displacement

    First entry with Cinema's new sub-polygon displacement! Fifty seconds at subdivision level 5:

    C4D_R9_TestHead_sm.jpg

  5. #260
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    I did these 2 images, the first is using the default scanline of 3dsmax 6, with a displace modifier applied above a Meshsmooth with 3 iterations and a UVW Unrap (I used MAX's scanline 'cause I installed WinXP w/SP2 and I can't install Vray 1.093 on it anymore...), and the 2nd was made with Vray render and Vray displacement modifier, 2D mapping, when it worked on my PC (by the way anyone knows how to make Vray work on XP SP2?? in pvt plz).

    disp_test_scanline01_lr.jpg

    disp_test_vray01_lr.jpg

    Seeya,
    LSD
    http://lukie.org
    http://lukie.org/blog
    Last edited by Moderator; 04-15-05 at 02:12 PM.

  6. #261
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    Hello,Kostas Mavrommatis student from greece,new to z-brush.Trouble rendering with softimage|xsi,just cant get the detail from z-brush when rendering displacement in xsi,any tips please?

  7. #262
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    Hello!My name is Kostas Mavromatis,student from greece,new to z-brush,terrific thread rray,would you have an xsi rendertree detailed example?i just seem to do something wrong!!!thanx in advance

  8. #263
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    Default Brazil Rio

    Hi Everyone. This was a quickish test done with the new Rio version of Brazil RS for Max 6. Having problems with the hair and high frequency detail in the flesh although I can't tell so far if people are using bumps for that. Sorry the pic isn't a bit bigger but those are the limitations of the demo.

    If anyone is still reading this thread and wants to see an extreme close up then reply and I'll upload one with all the stats etc.

    DispTestHead_Render.jpg

  9. #264
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    Yyyello
    Houdini Apprentice 6

    Import obj file. As one previous Houdini user pointed out, the file extension must be in lower case so rename it from OBJ to obj.

    Scale the model down to about 1/100th of it's original size to avoid shadow bias problems.

    Apply the shader and set the model to 'Render As Subdivison Surfaces' in the object render parameters. You can also set the displace boound and turn up the shading quality if desired.



    zbrushhead.jpg

    zbrush_sword1.jpg

    zbrush_sword2.jpg

    zbrush_disp.jpg
    Last edited by Moderator; 04-15-05 at 02:15 PM.

  10. #265
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    Default Maya and MR one more time

    Photoshop
    I opend the texture file in Photoshop - under image i used Auto contrast to bring the value to black and white
    change the mode to RGB and save as to a new texture file
    now you have the option to flip it or do it in maya , I just done it in maya

    Maya
    import the Obj
    Rotate it 90 on the X
    in the hyper shader apply a new texture and use the displacment mamp that you just created (the RGB one MR will give an error if you use the orginal one)

    in the color balance of the texture file I used the following
    Alpha gain 1.670
    Alpha offset -0.865

    As for the object
    get the Att Editor and under displacment map
    turn of feature displacment
    and under tesselation make it 4

    i took it a littel bet further and used SSS shader and htats what i got

    head_test_SS.jpg
    Last edited by Moderator; 04-15-05 at 02:15 PM.

  11. #266
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    Unhappy How can I open your file?

    I'm a new member and I've been watching the results that Zbrush produces with displacement maps , I've tried to download your head sample , but the second it finishes , it immediately opens dreamweaver with text nonsense, do you know what can I do ? so I can experiment with your object and lightwave on a mac.

    Thank you.

  12. #267
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    Is this THread a dead-born child?
    Where are reactions from the threadstarter about this nice thread?
    Or is there a Plugin out with the 3D-App export ??

  13. #268
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    Default Download

    Hi, administrator: Do you know how can I download your head files? I downloaded a zip file but the result is that dreamweaver opens it immediately and displays only the code text.... I'm using a mac and explorer, and pretend to test your models along with the displacement maps in lightwave 7.O, so Do you know how can I convert this files , or is there another link to download them.
    Thank You

  14. #269
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    Hello Ruy,

    The problem is that when you installed Dreamweaver, you allowed it to change the setting for zip files so that Dreamweaver opens them instead of WinZip or Stuffit. The particular steps that you need to do at this point are different depending upon whether you're a PC or Mac user.

    If you're a PC user, right-click on the link and choose "Save Target As". Then specify a location for the file to be saved to. After it has downloaded, go to that location and right-click on it. Choose the "Open With" option and "Choose Program." In the list that pops up, you'll be able to find WinZip (if you have WinZip installed). Select that, and also check the box to always use this program. From then on, this problem will be solved.

    If you're a Mac user, you should click and hold on the link, then choose "Download Link to Disk" from the dialogue. Then you can open it using Stuffit Expander.

  15. #270
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    Hi guys, I just learnt about the wonders of Displacement and Normal mapping from the Unreal Engine 3 demos. So I'm thrilled to learn ZBrush might be able to give me these effects shoould I ever start an Unreal 3 Mod. I also have Poser 5 and I want to eventually sell poser stuff online, so I thought I'd strat there.

    Here's my Poser 5 render...

    ZB_DispMapTest01.jpg

    Here are the settings I used in Poser...

    ZBDisp_Settings.jpg

    Now I tweaked the map in Photoshop - inverted its colour, flipped it vertically and upped the contrast to about 75%. Hope this gives a good starting point for other Poser artists trying to make this work.

    I don't like the guy's ears in my render... And there's just a smidge of banding creeping in on his shoulder. Can't wait to see how this looks with a texture as well as displacement.

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