1. #271
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    Question Lightwave 7 on a mac ? anyone?

    Thank you ,I was able to download the model and the 16 bit map.

    Now the question , I flipped verticaly the image in photoshop and saved it as a 16 bit grayscale tif , but lightwave can't open the new file from photoshop , any suggestions? I also convert it to rgb and had no results, I used it as a bmp but the displacement only makes the image bigger or smaller.....

    Ruy

  2. #272
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    Default Vray and Displace diferences

    Sorry ,know very little of Lightwave, but those posts explained a lot to me.
    I rendered both with Max native displace and V ray .With V Ray , had to
    convert to Edit Poly and used extremely low Amount and Shift values(less than 0,3. Well, Max dispacement is maybe less acurate ,didnīt try with 4x Meshsmooth, however.Surprise to me is Default Scanline renderer and display
    combination rocks.The fastest.
    But had to struglle to get Vray better results.

    Regards

    V-Ray_African.jpg

    African.jpg
    Last edited by Moderator; 04-15-05 at 02:16 PM.

  3. #273
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    Thumbs down Can't seem to make it work

    This image is the frustrating result. Had to smooth it in lightwave modeler and apply the shadows as a texture. Lightwave's manual on displacement textures only covers half a page from a total of a thousand pages all over the book , and even in that case it doesn't has a tutorial on how to use it accurately . I've revied the lightwave posts and tried them all.

    Sorry , maybe I need an upgrade or something .
    headHDRI.jpg

  4. #274
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    Default

    you need 7.5 I think. You also need to down load a plugin that is free from a third party forget the
    name but it works were the built in one seems to fail. go to flay.com and do a search
    for a displacement plugin or go to the newtek forum and do a search. I know personally it works as I
    have done four different model displacements with zbrush into lightwave 7.5c-d and 8 mac. You need
    to convert the 16 bit gray scale to 8 bit gray scale to use it on the mac. You loose some detail but
    usually its not bad.

    hope this helps
    strongarm

  5. #275
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    Default

    Why do you need to convert it to 8 bit on the Mac? Is that a LW specific thing?

  6. #276
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    Default

    actually lightwave doesn't handle 16bit grey scale tiffs but someone has written a plugin so it imports
    them for the pc. the code is available but no one has made a mac version. so there is a way, it
    just hasn't had anyone to make it available on the mac. but natively the answer is no, it doesn't support
    them on the pc or the mac. I am not sure it uses the extra data anyway. Lightwave is a little behind
    in this regard. It does work well though, don't get me wrong. I wouldn't have bought zbrush without
    testing it in lightwave first.

    strongarm

  7. #277
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    Default

    Hello strongarm,

    Please check out this thread: http://www.zbrushcentral.com/zbc/sho...134#post173134 It contains a complete tutorial for getting great results in LightWave using the Lynx plugin.

    FYI: This thread is also linked to from the FAQ>Other Apps>LightWave section here at ZBC. There is more info there for you, as well.

  8. #278
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    Default

    Thanks for the info but again its a pc only lightwave plugin. If your on a mac and lightwave
    you have to convert to 8bit grey scale to get displacement maps to work. I wish it wasn't that way but until some
    one compiles the 16bit tiff loader for the mac its only for the pc. they come in as garballed garabage
    and don't work unless you convert them before hand. Until the mac version of zbrush 2 is released
    witch is suppose to be now, you really didn't need this plugin but its becoming very important. I can
    get by with 8bit for now. It works well enough but this is important info for mac people upgrading.
    thanks again for posting the links as I had forgotten were I had picked them up.

    strongarm

  9. #279
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    Default

    Is the source code available?, and do you need a LW dev kit to compile it?

    [edit]
    I checked it out. It looks like more work than it's worth. There is no source code for the "loader" if that's what it is. But there is the libtiff library which I have used a few times.

  10. #280
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    Hi all can anyone tell me the settings for max6 final render plugin?
    I noticed there was 2 people rendering it with this plugin,
    where do I put the displace map ?
    do I use the regular displace modifier
    or I have to do something in the render window options Thans all for the help

  11. #281
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    Default here's another renderer

    i hope i didn't miss another renderers try at this...
    3 subdivisions to get to the mesh on the left, then the application of the reduced bit displacement map on the right...

    i guess mentioning the application i used for the render is in order.
    strata 3d CX



    strata1.jpg
    Last edited by richardsan; 11-08-04 at 04:16 PM.

  12. #282
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  13. #283
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    Default maya 6 MR 3

    head-apr-para.jpg head-apr-sp.jpg another go at it with Maya and MR
    I did the same stpes as before in my post
    Auto contrast in photoshop , flip it save it as RGB
    in maya i did 2 tests with Maya aproximation

  14. #284
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    ashaiad, this is why I don't use MR. If you were to install Liquid to export from Maya to REYES (Renderman complaint) like Pixie or 3Delight or Renderman it will render in less than 40 seconds, especially under 3Delight even with a 450MHz system and 768MB RAM. This is for the maximum detail you will ever ask for.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  15. #285
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    Default

    Very nice, would you like a step by step XSI/Zbrush2 in Radical Magazine?
    Sergio Gardella
    Radical Magazine - free to download
    sergio@radicalmagazine.com
    www.radicalmagazine.com
    Barcelona, SPAIN

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