1. #46
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    mondeo30, can you tell a little bit more about your setting, and specificaly the render tree ? i simply can't manage to get a good looking displacement in xsi (are you putting any intensity node ? change range ? wich value and were frome they wer derivated). Thanx a lot.

  2. #47
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    Realsoft3D 4.5/sp1 test

    1.convert map to 16bit PSD
    2.create Surface_Geometry shader(see pic)
    set Bump Height to 1(important)
    refit it to range -1 t0 1
    adjust with linear vsl object
    3.set Max. Displacement(for sds) to 0.17(max value in this map)


  3. #48
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    Here are my own results with Cinema 4D 8.5

    I was able to almost completely eliminate the banding caused by C4D's insistence on reading it as an 8 bit image. Here's how:

    Displacement Height 0.8 m
    Texture Filter with SAT sampling at 2.5% Blur Offset and 2% Blur Scale. Contrast is set to 95%

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
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    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
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  4. #49
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    No banding converting to 16-bit rgb tiff works i could swear i tried it before and got banding though tried so many different image formats.

    Rendered in 3dsmax with Mental Ray

  5. #50
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    quote:
    No banding converting to 16-bit rgb tiff works i could swear i tried it before and got banding though tried so many different image formats.


    If you tried any tif with compression in the past that would break it, mray is pretty picky about what formats it natively supports.

    Glad it is working for you.

    cheers,
    grant

  6. #51
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    Hi all.
    To Jotajota: Check your post
    Thx
    Bye
    Leo

  7. #52
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    Thanks for the files Pixolator. Here are my results for Cinema4D 8.5. Pretty much followed cornel steps ( thx for the instructions ).

    The only thing I did differently was, I loaded the displacement map in Photoshop and saved it out again as 16bit, because Cinema was reading it as 8bit before.

    Displacement Height: 1cm
    Sampling: MIP
    Contrast: 89%

  8. #53
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    C4D 8.5

    converted the zBrush displacement map to an 8bit image in Photoshop and saved it as a .PSD.

    Added a filter and increased contrast to 95%, and the height of the displacement is .8m

    Just wanted to show a comparison between 4 and 5 Subdivision renders.

    Cheers, and thanks for all the insight fellas!

    displace3.jpg

    And here's the file if anyone wants it.

    http://www.policarpo.us/samples/displaceHead.zip
    Last edited by Moderator; 04-15-05 at 01:38 PM.

  9. #54
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    rray could you post your scene file. My friends and I are not getting it to work in XSI
    Come see me at my forum:

    http://www.kinderproductions.com/forum2/


  10. #55
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    Ok, now I'm getting good renders with Mental Ray in Max without too much banding. I don't know what the problem was yesterday. I kept converting the 16-bit greyscale image to 16-bit RGB, and then resaving under a new name with no compression and no embeded profile. Yet Mental Ray would keep yelling at me that the format wasn't supported, convert it to RAW, and promptly render the model with lot's of banding. I decided to try it one more time today before giving up, since moob managed to get good results. And here it is:



    Not quite as good as my Vray renders, but passable I think. Still looks like there may be some banding around the neck area like others have seen in their renders using other apps. I'm still wondering if the ability to get Mental Ray to obey the blur setting in Max may help with this. Oh well...

  11. #56
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    XSi 3.5

    Hi everybody, here are my test on this scene
    thx a lot for the files Pixolator.

    - Tiff converted to RGB and flipped VERTICALY
    - Plugged in a change range remaped to -5,5
    - plugged a bit noisy version of the tiff in the bump slot
    - Geometry approx,displacement set to "2"
    - Subd level2

    I'm not sure to get what Rray discribed but for the moment it's coming nicely to me, ill try to improve it.
    Cheers,
    -- HaDDeS --
    disp4.jpg
    disp3.jpg
    Last edited by Moderator; 04-15-05 at 01:42 PM.

  12. #57
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    Here's one done in Animation Master. It only accepts 8 bit images and doesn't have subpixel displacements yet. You also have to up the strength of the displacement to see it as in Zbrush.


  13. #58
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    3DS MAX, Scanline

    OBJ file to Editable Mesh.
    Meshsmooth, 1 Iteration
    Collapse to EMesh
    Set Sub-D Displacement, Medium Preset (High Kills it, on my box)

    Set material Bump and Displace same map (instanced). Set level to 100, and instead, change output to remap iamge from -.5 to .5. Set overall output to taste (I did the reciprocal of .834, 1.2 approx).

    45 sec to render.

    max_head.jpg
    Last edited by Moderator; 04-15-05 at 01:45 PM.

  14. #59
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    @Eddie the pirate: I've just updated the exact settings in XSI over in the other thread

  15. #60
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    Another Try..

    Saved displacement map to 8 bit not compressed and flipped vertically!
    Hypernurbs render level 5.
    Displacement Height 0.5 m
    Texture Filter with SAT sampling
    Blur Offset 2.5%
    Blur Scale 2%. (Tnx Aurick)
    Contrast is set to 94%
    3 point light and shadow.


    Italian Zbrusher

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