This is a quick test done in Turtle For Maya.
No cool materials or lighting, just a simple lambert shaded mesh to illustrate the geometry.
Resolution 800x600, supersampled.
Rendered in 26 seconds on an AMD 2.3 GHz with 1GB RAM.
![]()
Workflow:
1. Load the .obj file into Maya, and mark "render as subdivision surface" on the shape node of the mesh (level 3 for this test).
2. Assign a shading group to the mesh.
3. As displacement material for the shading group, choose "ilrDisplace".
4. Set displacement options to match ZBrush displacement:
- Flip texture = yes. (ZBrush flips while exporting, compared to maya's settings)
- Displacement offset = 0.5 (white = positive displacement, gray zero, black negative)
- Displacement scale. Adjust so that it matches the look you want.
5. Render.
Easy setup and very fast!
Jacob Munkberg
Illuminate Labs
http://www.illuminatelabs.com/


Pixologic ZBrush Blog


















Reply With Quote
