Given how nice your Mental Ray results are, do you think you could share the settings? It would be a big help to the many other people who are struggling to get really good results with Mental Ray renders.
Just in case anybody is interested I created a Tangent normal map shader form Maya render. It's really easy to use just plug the normal map in and connect it to the normal camera attribute of your shader.
Just make sure to set the flip vertical flag under export settings in Zbrush.
you can download it from my site www.alexcarboneros.com just go to my Mel and Mll section and download my menu.
I hope someone do the same for Max 6.0/7.0 I do not ever have good
results with Normal exported maps or even native 7.0 Normal maps.
Using Vray displacement , Default scanline, displace modifier, not that simple
actually.I may be missing someting, for a long time, already.
Yeah I would like to move onto normal mapping other then your black and white displacment maps, this feature can be achived in 3d max 7, if there is any other packages out there post it with the normal map results. how about projection mapping in max 7? heres a vid on how to do it http://mtlstream02.discreet.com/stre...rmals_300k.mov