Hello ZBrushCentral,
Let’s me announce you a new toolset ! ( not released yet )
Visit polycount Topic to watch the animated Gif and Toolset function in action.
Visit ZGametools Channel on Youtube
The Toolset Description
ZGameTools is an extension plugin for Zbrush 4R7.
The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration, Tileable Texture , Models baking and connectivity with external Editors (Images Editor and OBJ file Editor).
Renderer Module
Renderer Module, is dedicated to rendering/illustration work.
Rendering batch process
The Module propose a rendering batch process that can output different types of render passes using BPR.
The Rendering batch process runs a Bpr render of the subtools in accordance to their visibility options ( selected, visible,all)
During the Rendering Batch process each passes are saved on disk within the workspace, you’ve defined in workspace manager.
Output render passes :Shaded, Depth, Mask, Ambient Occlusion, SSS,
Flat, Polygroups, Specular View, Normal map,
Cavity, Curvature, Shadows, Floor and
12 bpr filters.
Format output :PSD, PNG, JPG, TIFF
Canvas resolution manager ( 4:3 , 16:9, custom)
- Define the canvas format ( square, landscape or portrait )
- Then define the canvas Ratio ( 4:3, 16:9, custom)
- then let’s click on the desired height value, this will resize the canvas to match the format and ratio.
Watch the animated Gif : Document Settings
Camera Manager
Almost exact replica of the “Document : ZappLink Properties” panel.
Store your Camera view into the 8 available slots ( front, back, right, left, top, bottom , custom 1 custom 2).
You can save/reload all the views stored as a file within the workspace directory.
Watch Animated Gif : Camera Manager
Workspace manager :
A workspace directory within the one all the assets* are stored and organized to improve the workflow and files exchange with Image and 3d objects Editors.
All the three modules can cohabit and store all assets within a single workspace directory. You simply just have to take care the project name is different from the second of third modules.
*Assets : save withing the workspace directory ( Zproject, Materials, Alphas, Ztools, brushes, render passes, texture baked, models exported(obj), textures baked from models)
Watch animated Gif :
Create a workspace
Save resources /asset within the workspace
Preferences manager :
Plugin preferences can be store as file on disk within the workspace manager,
but you can also use the Slot System for quick store and restore of your settings.
Ztemplates :
The Ztemplates are blank ZProject files that are stored into ZGametool plugindata, then you can call back later for next use with a different project. You can Store 4 Ztemplates ( one per slot).
Particularly useful to store canvas size, ztool to load at start up, materials, etc.
Texturer is default provides some presets of Ztemplates, but you can store your own ZTemplates.
An example of what you can do :Load from slot 1 : ( in order: canvas ratio, canvas size, type of framers for tileable texture)
1:1, 10241024, 1 by 1 framer ediable
load from slot 2 :
2:1, 20481024, 2 by 1 framer editable
load from slot 3:
2:1, 4096*2048, 1 by 2 framer editable
[i]Note: ZTemplates are only available with Renderer and Texturer Modules.
[/i]
QuickSketch Master
BPR to QSM :
Render the canvas using BPR , then create a Plane mesh on the one the BPR pass is applied as polypaint data.
PenA Brush is preferred to pen shadows, and symmetry is turned off on all axis.
Watch Animated Gif : BPR to Quicksketch
Texture to QSM :
Create a Plane mesh with the same resolution ratio than the texture image that is currently selected from the picker. And apply the texture as paintable polypaint data. PenA Brush is preferred to pen shadows, and symmetry is turned off on all axis.
Watch Animated Gif : Texture to QuickSketch
QuickSketch Classic :
Same as the original Quicksketch feature of Pixologic, but this time, PenA Brush is preferred to Pen shadows, The Symmetry is turned off on all axis.
Watch Animated gif : Quicksketch Classic
Quicksketch and Image Editor ( PSD format)
Edit with image editor ( export > reload/revert )
Misc features
- The Ui state is properly save on disk to prevent when you switch to a different plugin to reset of the Switches that compose the module you are working with.
- At next startup all modules remember the workspace that were set at last Zbrush session.
- Fully compatible with Custom layouts and custom interface colors.