ZBrushCentral

Mike Andrew Nash - Vested Series - Police

Hey everyone,

Thought I’d post this up here, shows whats possible in zbrush :wink: Its all dynamesh accept the cord and pistol.


Enjoy!

Attachments

1 Like

Couple more,
Vest_Turns-Black_Low.jpgVest_Shades_low.jpgVest_Turns-Blue_Low.jpg

Attachments

Vest_Turns-Blue_Low.jpg

Vest_Turns-Black_Low.jpg

Vest_Shades_low.jpg

1 Like

woow , love the details , how do you texture it ?

Nice work!

Top Row in 3… 2… 1… !
Amazing Work ! I would also be interested about your texturing process ! :smiley:

Wow incrededibly believable texturing , and off course the model itself too !!
Very well done .

Cool to see your stuff on here.

Amazing!

Awesome work, more details on everything! :smiley:

Now thats some hardware! :+1:
Excellent project

Are you sure you didn’t post the ref. photos by mistake? : )
Awesome work!

Very well done

Thanks everyone for the kind words, much appreciated :slight_smile:
MIMDIAmond - It’s mostly done inside photoshop, one material pass for metal and then other for cloth, I subtracted away from original render to reveal the texture work.

Here’s some of the WIP for it.

Enjoy!

Scale.jpgFFtled-1.jpgBlack_Series.jpgZBrunt.jpgZBruent.jpgVest_v3.jpgKey_1.jpgLights.jpg

Attachments

FFtled-1.jpg

Black_Series.jpg

ZBrunt.jpg

ZBruent.jpg

Vest_v3.jpg

Cols.jpgcol3.jpgcol4.jpgComposite.jpgComs2.jpgVest_Blue.jpgVest_Helmet_Con.jpgHelmet_01.jpg

Attachments

Cols.jpg

col3.jpg

col4.jpg

Coms2.jpg

Vest_Blue.jpg

Vest_Helmet_Con.jpg

Helmet_01.jpg

mind blowing as always…

master in modeling :+1:.
what a detailed.

Amazing work, the detail is mindblowing, especially considering it’s all dynamesh.

I work in a very different pipeline to the majority of 3d artists, where I need to get a concept into a 2d image as fast and efficiently as possible. I don’t need to keep ‘pipeline’ style geometry and texturing in mind, as it will only end up in a still image (95% of the time) so I am really interested in your texturing workflow, as I have a really hard time with uv’s and the whole pipeline base texturing system.

If you could possibly spare any time to give a bit of insight I would be massively greatful!

Really great work again, hope that the career has taken off! :wink:

Thanks again.

j.

I saw this thread and thought “damn it, someone is ripping off Mike’s style again!”

…then I check the signature.

NOPE. The master himself has appeared. Awesome as always.

Amazing details, texturing and likelyness! congrat for TopRow!

awesome !!!