I am happy I had the opportunity to be a speaker at this years Keyshot world in Stuttgart last week. I’ll post some of the renders I presented. I made most of the images especially for the presentation. Some other models are a bit older but also re-worked and rendered in Keyshot for the presentation.
There were a lot of people in the audience that had never before worked with ZBrush so I kept this part of the presentation fairly simple. The presentation was mainly about demonstrating the ZBrush to Keyshot Bridge functionalities and it’s advantage in quickly generating renders of high poly models.
The Jumping Cow was about rendering a high rez model with the ZBrush to Keyshot Bridge without the need of preparing the mesh for rendering (e.g. decimation, generating maps etc…)
The 2 headsulpts I made for a client project. I used the models to show the backplates and clay material we get with the Keyshot bridge. Thanks to Jon and Lee from http://toyfight.is/ for allowing me to use their portrait sculpts .
I’ve created the “Girl in a Glass” project to show how one can easily preview transparent objects with refraction in Keyshot. I found it’s a good idea to preview such a scene because the refraction combination of water and glass makes her bottom look big