Hello guys.
Im new to zbrush sculpting and for upcoming project i need to sculpt something in Zbrush.
I have one big question that raised during my initial testing.
I do have base mesh, i did subdivide the mesh and did some sculpting on it. But if i switch back to base mesh (lowest subdiv) the base mesh got changed in shape as well. Since i cant change the base mesh due pipeline, i need the base mesh to stay intact and exactly the same as imported. I also tried importing base mesh, turn Morph target on and then do the sculpt. Base mesh gets modified as well. After switching base mesh to original the final sculp in highest subdiv doesnt look as i sculpted.
I did super simple scene and did some print screens.
Can please someone explain my how to do big changes in sculpt, but keep the base mesh intact?