Wow, thanks! Basically, my workflow is pretty standard - I make base mesh in Modo or Maya, throw it in ZBrush using GoZ, subdivide it with crease edges (exported or generated in ZB). Then I chip edges, adjust form and all that stuff using standard brushes + Orb Brush Set and other brushes. I iterate on model until it's ready, then I render it using couple materials and export passes to Photoshop.