Hey All,
For a long while I bounced back and forth between Maya and Zbrush while doing hard surface modeling but I'm trying to keep things in Zbrush for a change. Hard surface modeling is just "hard" either way you look at it but I find I enjoy doing it more within Zbrush because it has a much more creative feel.
Please provide your feedback as it will be much appreciated. I have several mech concepts I'm taking from 2d concepting all the through to print and mold making for eventual distribution via my website http://thekoncepts.com. Please head on over and have a look at the site!
Here is another character that was printed on the Form +1 and hand painted by myself. Also modeled and optimized for print in Zbrush