Something I did to learn hard surface modeling in zbrush. The idea was to create concept sculpt then refine it and retopo it to get to the final result. Thanks
nice job.
Thanks man
Nice job, I like the mix of hard surfacing with an organic feel.
Really nice job. I like the concept / design.
Your shapes and elements are really well done! Great piece!small_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamond
Thanks a lot for the appreciation guys .
Here are some clay renders for warMac. Thanks :).
Attachments
Some workflow process I used for making warMac .
Some uses of clip curve brush. ThanksAttachments
Awesome break down!! I really like how you use the dam standard+alt for extrudes. I’d probably of masked it but I’ll give this a try…might be better designs.
Thank you!
Thank you Rone :). And you are most welcome .
This is an amazing piece of work brotha! Thanks for the breakdown as well, really sheds some light on how you achieved this level of finish. Keep them coming man!!!
Thank you bro for the appreciation
Excellent design, excellent execution
Really nice sculpt and sweet tutorial. Really loved you clipping info. What did you texture it with (e.g. Mari, Substance, Quixel, etc.)? Well deserved Top Row!
perhaps i didn’t read carefully but how was the retopo work done.
Congrats on the TOP ROW again!
Great Mech stuff and thank you for sharing!
Thanks a lot guys for the appreciation , means a lot to me :).
SoDakZBrusher : Thanks :). For the texturing I tried to take the help of zbrush,Quixel and Mari .
moonlitmaverick : Thanks :). For retopo I took the help of zbrush, maya and 3d-coat. It was my first try to do fully sculpt the hard surface in zbrush and extract the final polished look doing retopo . So, I tried different approaches to find a suitable workflow.