1. #1
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    Default TK's Sketchbook

    Hi,

    modeled completely with ZModeler (:
    ...and animated with cinema:
    https://sketchfab.com/models/1ae4d05...6352980a547c53





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    Amazing work! One of the best zmodeler creations!
    My Sketchbook - please visit and leave me some C&C to help me immprove myself

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    Really nice work.

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    I have the same opinion. The best piece i've seen being done in Zmodeler! Congrats! I wish i could see the whole process on a tutorial xD

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    thanks (:

    i only used the techniques from zclassroom - for the stones and plants nanomesh, grass with fiber, rendered in keyshot, composed with some layers in photoshop. nextime i ll do a breakdown

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    Did you felt any constrain or limitation comparing the tools of hard surface modeling in other programs?

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    jep, u can not be as accurate as in maya, 3ds max, blender and so on, but everything feels more natural. i usually model hardsurface in blender – with the zmodeler i miss a good snap function. and for z modeler 2.0 i would wish for a lowpoly boolean tool. sure there is fusion mesh, slice curves, dynamesh – but im missing easy accurate cuts for low meshes

    at the moment i use zbrush for harsurface with the GOZ Blender bridge, so every tool comes at its own charge

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    I was thinking that workflow myself, Blender with Zbrush, but making the boolean operations with Dynamesh Subtract/ Dynamesh Master and making/previz the primitives in Blender with Booltool

    Thank you for the reply

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    sculpted and zmodeled in Zbrush, rendered with Keyshot, Post in Photoshop.



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    Default Realtime Alien Fetus :D

    Sculpted, z remeshed, uv's and textures in zbrush, texture compositing in photoshop, animated in c4d (:

    take a look here:





    Galaxy Alien Fetus Animation
    by Tim Kramarz
    on Sketchfab






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    Default Flying Scotsman Train

    Modeled and Rendered the Flying Scotsman Locomotive entirely with Zbrush (ZModeler). The Model is fully constucted with Dynamic Subdivision. Snowrabbit and Environment is sculpted, Grass with Fibermesh - Trees are from Turbosquit.
    Some Render Passes below, used Lightcap for Environment Reflection and some Matcap Materials - Textured in Photoshop. (: Check out my Facebookpage in the Signature, i will post some Breakdowns in Future Projects.





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    Very impressive.

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