I want to really get comfortable with ZModeler so I decided to attempt to model the Tactical Pod Glaug (from the anime Macross). I can only work on this a bit at a time so it will be broken into chunks over the next several weeks.
Here is the first bit of geometry -- the "hands". First here is the Zmodeler created low-poly base mesh:
Here is the same mesh with dynamic sub-d applied:
Once that was done to my satisfaction I applied normal subdivision twice and burned in the creased edges. I exported the OBJ and took it into Unfold3D to do the UV's. Once I was happy with those I took it into Substance Designer for the base texturing and Substance Painter for some final texturing FX. I then rendered both "hands" using iRay in DAZ Studio where I plan to rig and render the finished model:
I'll probably go back and tweak the "hand" textures (which are mostly procedural) a bit more when I am done with everything else, but otherwise I am ready to move onto the next bit of geometry.