Hi everyone, I came from the video game industries. I’m currently working on a project that need higher resolution (cinematic, movie character).

There is the question;

In ZBrush, I have a large surface subtool for exemple an human body. The body UV will be separated in multi-tile UV (udim) and I want the maximum resolution on the model. (The thought process I have is I need multiple subtool, head, hands, feets, etc to achieve that)

The problem is when its time to bake the displacement map, ZBrush work per subtool and I want my lower resolution to be seamless. (Just 1 LR mesh overall + different HP subtool).

Can someone help me with this problem? Trying to find solution online but it seems not to have a lot stuff about movie vfx modeling production?

Thanks!