1. #1

    Video ZSceneManager plugin - (SubTools folders)



    Hello,

    I would like to present my new ZBrush plugin: ZSceneManager!
    ZSceneManager greatly enhances and speeds up your workflow as soon as you have a lot of SubTools.
    Its main feature is the ability to arrange your SubTools with folders in a standard hierarchy tree. You can easily group and move your SubTools with drag-and-drop actions.
    ZSceneManager also provides a lot of features to modify multiple SubTools in one action (rename, merge, delete, incremental rename…).
    With ‘VisibilityConfigs’, you will be able to switch between multiple visibility configurations in a single click…



    Many thanks to all guys who helped me to develop this plugin!

    -Maxime
    *** ZSceneManager plugin *** (1.3 is released ! )
    (SubTool FOLDERS in dedicated window, Multi-SubTools sculpting/posing/painting, and many more...)

  2. #2
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    I recommend it! Especially if you manage projects with 40+ subtools.
    Marco "Splash" Plouffe - Digital Sculptor
    http://www.marcoplouffe.com

  3. #3

  4. #4
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    AWESOME! I love this so far, and it's so useful.
    quick question, when you use another plugin like Dynameshmaster etc this looses its connectivity (due to Zbrush's ability to only run one plugin) so is "Update Full Tree" the best way to reconnect/restart?
    also if Zbrush is fullscreen the Windows taskbar will flash when you select a tool, any way around that?

  5. #5
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    When you update your subtool number (ex: merge or duplicate out of ZSM) I recommend you update Tree.
    But you can do what you want inside a subtool, that will not affect to your Zscenemanager list.

  6. #6

    Default

    As davidfbarruz said, you don't need to do an 'Update Full Tree' after a Dynamesh (from DynameshMaster).
    But you are right, after the Dynamesh, ZSceneManager loses its connectivity in the direction ZBrush to ZSceneManager window. (the selection in ZBrush canvas is not updated in ZSceneManager window )
    To fix it, you can simply select one SubTool in ZSceneManager window and the connectivity will be restored!
    *** ZSceneManager plugin *** (1.3 is released ! )
    (SubTool FOLDERS in dedicated window, Multi-SubTools sculpting/posing/painting, and many more...)

  7. #7
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    Thanks Max, this is working great.
    __________________________________________________

    My GumRoad

    ZTree
    Terrain Tools (OS X)
    Terrain Tools (Win x64)

  8. #8

  9. #9
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    Question How to get Scene Manager "Free Plug-in"

    Hello,

    I have followed the link to obtain the free plug-in but I am directed to Exoside website and required to enter a password.
    Can anyone help.

  10. #10

    Default

    I was modifying the website. It's working now. You can retry!
    *** ZSceneManager plugin *** (1.3 is released ! )
    (SubTool FOLDERS in dedicated window, Multi-SubTools sculpting/posing/painting, and many more...)

  11. #11
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    Default ZSceneManager

    Hello,

    Got it.

    Thanks

  12. #12

    Default New version 1.1 available

    Hello,

    The new features are:
    - "TPoseMesh" + "TPose>SubT" : allows to use TransposeMaster with selected SubTools to easily move, rotate, scale or pose multiple subtools at once.
    - new MorphTarget column
    - Icons instead of Yes/No
    - You can choose which columns are displayed.
    - new commands : "SelectByName", "InvertAllVisibility".
    *** ZSceneManager plugin *** (1.3 is released ! )
    (SubTool FOLDERS in dedicated window, Multi-SubTools sculpting/posing/painting, and many more...)

  13. #13
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    Default Just Purchased

    Thanks this is very useful! Plus it solved a problem I had when naming my sub-tools while utilizing the _underscore_

  14. #14
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    I used the plugin on the last project I worked on. Really powerful when you have a lot of subtools.

    Keep up the good work Max, thanks

    Aymeric

  15. #15

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    Hi.
    This plugin is amazing and very useful! I want it!

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