1. #1

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    Oklahoma
    Age
    43
    Posts
    612

    Video Results from Generator to Substance Painter

    After doing a SketchFab version I decided to take it Back into Zbrush and Use the Depth Map as Surface Noise plus the Diffuse out of Substance Painter and run it Through Keyshot. Liked the Results so here you go. Not to bad for a Handful of Textures and a Simple Cube. Enjoy ;-)




    Greeble Cube
    by gmp1993
    on Sketchfab





  3. #3
    Senior Member Follow User Gallery
    Join Date
    Apr 2002
    Location
    belgium
    Posts
    361

    Default

    Using the depth map in the whole process,
    that's what i was looking for!

    great stuff.

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    Oklahoma
    Age
    43
    Posts
    612

    Video Greeble Displacement Testing

    Took a couple models into Marmoset and used the Displacement and Subdivision features to give my Greeble Texture a Awesome Look!





    Get the Greeble Pack Below
    https://gum.co/FjWcW

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Apr 2002
    Location
    belgium
    Posts
    361

    Default

    Nice
    I had some problems in understanding the use of depthmap.
    Now I use it as displacementmap and all is fine.
    First test using keyshot 6.
    The material graph is a great addition to the software.

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    Oklahoma
    Age
    43
    Posts
    612

    Default

    Patpotlood Nice
    I had some problems in understanding the use of depthmap.
    Now I use it as displacementmap and all is fine.
    First test using keyshot 6.
    The material graph is a great addition to the software.
    Looks Awesome! My next Tutorial will focus on the Displacement using the Depth Map. Havent got KS6 yet, trying to get someone to answer me about using PBR Maps with Material Graph i.e. Roughness/Metal specifically, if so I'm so getting it.

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    Oklahoma
    Age
    43
    Posts
    612

    Video Cyborg Head Tutorial

    New Tutorial using the Greeble Generator. Start off in Zbrush Designing the Head and Generating the Greeble Maps. We then take everything into Substance Painter and quickly create a Smart Material with the Greeble Maps to apply to our Cyborg Head. Once we finish the Texturing we go into Marmoset to set up the Textures and Displacement of the Model for the Final Render in Marmoset

    Get the Greeble Pack Below
    https://gum.co/FjWcW




  8. #8

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    Oklahoma
    Age
    43
    Posts
    612

    Default

    Patpotlood
    thanks,
    interesting stuff.
    Hope you got something out of it, it was a little long. Hope I didn't bore anybody too much.

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    Escondido, California, USA
    Posts
    316

    Default

    Hey Glenn!

    Thanks for that awesome tutorial!

    Never boring.....always appreciated!!!

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    Oklahoma
    Age
    43
    Posts
    612

    Default

    megacal
    Hey Glenn!

    Thanks for that awesome tutorial!

    Never boring.....always appreciated!!!
    Thanks Cal

    Well here's my 1st venture in KS6 Pro. Material Graph is already Helping with some of the PBR Maps, still need to nail down Roughness and Metal Maps. For the 1st crack at it, it turned out well, rendered in less then 5 minutes which is impressive.


  12. #12
    Senior Member Follow User Gallery
    Join Date
    Apr 2002
    Location
    belgium
    Posts
    361

    Default

    Great,
    I am sure you will like the material graph in keyshot 6.

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    Oklahoma
    Age
    43
    Posts
    612

    Default

    Patpotlood
    Great,
    I am sure you will like the material graph in keyshot 6.
    Material Graph is Pretty Sweet. Gonna play with it in depth on my Days Off to get Roughness and Metal Maps to play correctly with it. I will figure this out. Wish there was more in depth Tutorials out there on it.

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    Oklahoma
    Age
    43
    Posts
    612

    Video Linking Stars

    Did a little experimentation with Greebles on my Linking Stars model again, always come back and play with this one, its just a Cool model to play with.




    Linking Stars 2
    by gmp1993
    on Sketchfab


  15. #15
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    Escondido, California, USA
    Posts
    316

    Default

    Hey Glenn!

    Way cool!

    How do you get different mats on different parts of it? Painting?
    Gotta get back up to speed.

Page 1 of 12 123410 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •