ZBrushCentral

Bretts Sketchbook 2.0

Hello Zbrushcentral,

Its been a very very long time since the last time I posted here and I would like to share something I’ve been working on.

Its still a work in progress, The Big Friendly Giant was sculpted and detailed in zbrush.
So far his head has 13 million polygons thanks to zbrush 64bit. I’m excited to see what I can get with HD geo as I may go that route once I have the body topology finalised and uv’d.

Hope you like him so far.

Thanks,
Brett.

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Attachments

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1 Like

Wonderful!

Beautiful. Especially the texturing and rendering.

really awesome job!
which software do you use for texturing?
could you tell us a little bit more about your process?

Just beautiful!

Amazing work Brett. I am truly impressed in every aspect of this character.

I love the softness the hair’s created in this model. Beautiful work Brett :slight_smile:

Excellent work:+1:
Could you please share your process?

Really great work!

Stunning work!!!
Cheers,
Selwy

been following this one on facebook and I must say this is fantastic you did an amazing job so far , keep going

Awesome!

Best face render in a long time.

Cheers

Ralf Stumpf

nice man! It keeps getting better everytime I see it :slight_smile:

Brett… Top Row for sure…

what the hell! How? it is perfect. so realistic, so natural. What is the renderer? Hair - fibermesh? Please share your process!

Very nice Brett :slight_smile: You have put some sick level of detail into this guy!

nice sculpt and render !:+1:

Another slap in the face!
Brett stikes again!
Awesome job.

Thanks for the kind words everyone.
I rendered this in Arnold for maya and textured the diffuse in Mari, The spec and gloss was done in zbrush because I like to paint those with the highres model and cavity mask.

If you need to know something more specific I’ll try to answer :).