Inspired by the summit I played with this animal mech idea and the array mesh feature.
The complete model is a result of of playing around. The result is a surprise, even for me
Zmodeller base mesh, array meshed twice. First for this knot like structure you see around the head, second to make the worm like body.
Keeping this with array mesh still on, I duplicated the body. Check Lock Pos & Lock Size and you are save to add some more parts and the repeats without loosing the path direction. In this case I added the wings as thorn like additions.
Then I came up with the worm idea and searched for the head. As it was a ālate lunch crunchā I didnāt want to spent time in creating something so I took the head from artist " Justin Gobin Fields" from the badking monster pack http://www.badking.com.au/site/shop/organic-custom-brushes/monster-headsmega-monster-brush-pack/With zmodeler and part of the workflow from super kind zbrush artist Glenn M Patterson Design and his very cool Greeble Pack v2.0 http://www.zbrushcentral.com/showthread.php?191993-Greeble-Pack-for-Zbrush-4R7&p=1128506&viewfull=1#post1128506I converted the head into some mech like stuff. I just used mainly his Polygroup - Polyloop trick.
I must admit that I have to take a deeper look into the displacemant thing today, because I failed in getting this working yesterday. So I only took his texture.
I used a Enviroment pic from Element 3D to produce a lightcap, deleted some lights for better shadows and rendered it in zBrush with severeal passes.
Those were used in photoshop to make depth and the shadow pass was super useful for clearance and brilliance.
After I painted some lights on top the internet background was replaced by a quick painting I did.
I am super pleased with this over all painting look zbrush BPR renderer can produce.
One can really say, that this is a kind of collective artwork Thanks to all included.
Btw. how to reduce the links to just keywords? Any tools prepared? Never got this done in ZBC.
Another thing - I donāt have keyshot. Is it supporting array mesh without having to mesh it?
Cheers,
Knacki