Hello guys,
Right now I have a Dynamesh sculpture which I want to remesh, so by doing this I can get a clear topology of polygons. However for some reason ZRemesher always gets crash and it is weird, because before I never had that kind of problem:
I’ve tried to lower polycount etc, but it didn’t work. I’m using 4R7 64-bit Win version. Did that also happen to you? Do you have a solution?
Best regards,