I am in need of a way to import targets as layers into 4R7 for corrective sculpting similar to the way Maya can send to Mudbox a base and bring in it’s targets as layers. I see the Maya BlendShapes script supports exporting only, Subtool Master will append only, and have tested the .fbx importer but come up short.
I am wondering if anyone has setup something to effect of a multi .obj import as layer script. I am not the savviest scripter, but could give it a stab with guidance.
Many Thanks,
Dan