ZBrushCentral

Adding muscle thickness via ZScript

I’m recreating muscles on top of a scanned 3D model of an actual skull.
Is it possible to use ZScipting to add thickness to muscles after extracting them?
Ive seen this being done manually in a video tutorial. But if we create a standard set of templates for each of the muscles of the face, is it possible to record and add thickness to each of these templates (for a given value) via ZScripts?

Thank you for the assistance.

Not directly. But in theory it would be possible using a dynamic library. The muscles would need to be grouped by thickness and then the meshes would be exported, the thickness added based on the normals and then imported back in.