1. #1
    Senior Member Follow User Gallery
    Join Date
    Jun 2004
    Location
    Austin, TX
    Posts
    223

    Default GDC 2015 Next Gen Pipelines (starring ZBrush!)

    Hey everybody, just got back from GDC; Gamespot was cool enough to livestream and post my presentation about next gen pipelines, the power of concepting in 3D, and the Zbrush-to-engine-with-one-button iteration solution.

    Anyway, here's the link, and as I sort through things I'll post relevant art (and some extras!)



    *edit: and if video isn't your thing, here's the slides:

    http://www.slideshare.net/MichaelPav...avlovichupload


  2. #2
    Senior Member Follow User Gallery
    Join Date
    Aug 2009
    Location
    dallas,tx
    Age
    30
    Posts
    104

    Default

    Awesome! Thanks for sharing.

  3. #3

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Jul 2013
    Location
    Toronto, ON
    Posts
    135

    Default Great video

    Thanks for sharing Michael! Learned some interesting stuff on substance programs, as well as I installed Kuadro Really helpful tool, I used to open up all my references, take a screenshot of those so I have the layout stored away. This is much cooler tho The models are badass too. Amazing hard surface!

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Jun 2004
    Location
    Austin, TX
    Posts
    223

    Default

    Ooooh thanks for reminding me! Link for everybody else:

    http://kruelgames.com/tools/kuadro/

    Free reference viewer preset manager. Life changer. Use it!

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Jul 2013
    Location
    Toronto, ON
    Posts
    135

    Default

    Yeah just pulled in some reference, love it!
    Michael, so would you say that the future of the concept artitst (especially character/prop related) is going to be more and more 3d based? And you yourself are a production concept artist I understand? What you've talked about at GDC totally makes sense, really enjoyed the presentation.

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Jun 2004
    Location
    Austin, TX
    Posts
    223

    Default

    For sure, coming down the pipes are more and more powerful, speedy tools for evaluating and iterating in 3D, which like I mention is the end experience, so why not start there. The argument for "speed vs 3D" is becoming weaker as the tools and processes become stronger, and the "tech" side of production, while always an issue, can be somewhat automated and controlled by the artist, instead of vice versa. Even since last week, after talking to a number of companies, we've refined our process quite a bit from the presentation. Very exciting stuff coming up.

    And as far as it just being relegated to just prop / character stuff...I've spent the last month and a half concepting environments in 3D, and while there are technical things that need to happen (memory, perf, etc...) the fundamental idea of iterating on the end experience still holds true, ESPECIALLY for environment work. We're working now to make some of the environment workflow hurdles more iterative and non-destructive as well.

  8. #8

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Jul 2013
    Location
    Toronto, ON
    Posts
    135

    Default

    Very interesting, and so true! I'd love to see the workflow in the industry shifting towards this workflow you explained. And I'm pretty sure it will in the near future. The helmet is absolutely fantastic! I haven't seen it before since I wasn't around zbcentral at a time, so thanks for sharing it again. Do you have a video of the creation of the helmet somwhere? I noticed your mech sculpts have that thin mold running between armor plates and all. How did you make that? My hard surface and sci-fi overall definitely needs a lift haha

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Jun 2004
    Location
    Austin, TX
    Posts
    223

    Default

    For sure, and after a bit I'll post videos on making the FPS Female GDC lady. For the commentary-time-lapse-helmet-creation:

    https://www.youtube.com/playlist?lis...We7X-mpL7h_onn

    for the specific technique vids:

    https://www.youtube.com/playlist?lis...svqvUr8nNKY0Q4

    The rubber-ring stuff was mostly done using the curve-on-border-insert-curve-brush technique, at the bottom of the first page of the helmet link (unless you're talking about other areas)

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Aug 2011
    Location
    New Zealand
    Posts
    115

    Default

    Great talk Michael, really enjoyed the VR ideas... I see your vision, now lets get Museums on board. Plus... I love what you said about junior modellers! Thats me... I want that work and experience!

    Kind Regards

    Wyattfox

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Jun 2004
    Location
    Austin, TX
    Posts
    223

    Default

    I'm really excited for the potential of 3D art to take off in the next few years. Fingers crossed!

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Dec 2011
    Location
    California
    Posts
    124

    Thumbs up Nice Presentation!

    Great model and presentation thanks for sharing the video very informative, I know you had a lot more to say in a short time. VR in sports I didn't realize its potential. Also thanks for the reference viewer it makes it more efficient now.
    "This dream is all I need, because it's all I ever had."
    Website | Twitter| Instagram | Artstation | Zbrush

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Location
    Montreal, Canada
    Age
    43
    Posts
    922

    Default

    Thank you Michael!

  15. #15
    Senior Member Follow User Gallery
    Join Date
    Jun 2004
    Location
    Austin, TX
    Posts
    223

    Default

    No prob guys! Working out authorization for some of the images...in the meantime here are some that I know are safe!

    Early Character Sketches:



    FPS Female 001 in "Form Refine" (pre-detail) mode:




Page 1 of 5 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •