1. #181

    Default

    Up.(polygones:3,6 millions)

  2. #182

    Default

    Up.(polygones :4,8 millions)
    Next step :hands and the mechanical part under the armor.


  3. #183

    Default

    Up.(Polygones:15 millions)

  4. #184

  5. #185

  6. #186

  7. #187

    Default

    Posing and rendering Zbrush.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	zbrush2.jpg 
Views:	126 
Size:	496.7 KB 
ID:	502915  

  8. #188

    Default

    First of all I'd like to tell you that you are doing a great hard surface job there. Kudos
    I also think that the head of the mech is a bit too big which makes the rest of it look petite and seem weaker in my opinion.
    Overall I enjoy watching your progress, Cheers

  9. #189

    Default

    Hi KorayAtes.
    Maybe that choosing another pose or another angle of view it would seem more massive.
    it is also possible that his head is slightly too large.
    Thank you for your comment !

  10. #190

    Thumbs up Thumbs up

    Nice work, it's nice to see the work flow process as well. Keep it up.

  11. #191

  12. #192

    Default

    jmwahlstrom :Thank's for your comment !
    glamirone :I saw your work on ArtStation, is superb!

  13. #193

  14. #194

  15. #195

    Default

    Hi,my new speed sculpting .
    Render Keyshot,compositing photoshop.


    Keyshot


    Zbrush

Page 13 of 18 FirstFirst ... 410111213141516 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •