1. #1

    Default Emily - Game Character

    Hey guys!!
    This is my first post here, and I want to share my last personal work!
    Used Maya, ZBrush, Photoshop, xNormal, and for render Marmoset Toolbag 2.
    Model, texture, rigging and animation all by me.
    Concept by Sungryun Park.

    Animation test here!
    https://www.youtube.com/watch?v=bTRDwXoMOJ8

    Hope you All like it!!


    C&C are very welcome!!




  2. #2
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    Default

    man this is great.love the textures and animation.keep it up.

  3. #3
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    Default

    great and magic!!

  4. #4

    Default

    Thank you guys!!!

  5. #5

    Default

    Thank you Guys!!!

  6. #6
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    Default

    I like her! Her expressions on the test are cute too. Great job!

  7. #7

    Default

    Thanks Takai!!

  8. #8

    Default High Poly Shots!

    Hey guys!!
    These shots are from the high poly version in ZBrush!!

    Check out the final version up there!!

    Hope you Like it!!






  9. #9
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    Default

    Neat work , keep it up mate
    You can find me on Behance .. http://www.behance.net/TomatoVFX

    TomatoVFX

  10. #10

    Default

    Thanks Tomato!!

  11. #11
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    Default

    good work,

  12. #12
    Senior Member Follow User Gallery
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    Default

    Emily is just wonderful!

    She is exactly the kind of character I'd love to be able to create one day.

    Constantly amazed by the quality of work here -- constantly!

  13. #13
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    Thumbs up

    while I like the overall character, I dislike the fold on the legs. they look so unnatural and messy. its seems strange because every other part of this character is well made!

  14. #14

    Default

    Thank you Guys!!!
    And Uber, about the folds on the leg, I don't like that much too... But I could not find a better solution... and I think that looking it from a far distance (with the all character focused) it is not that bad.
    What do you suggest to make it better?

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