ZBrushCentral

Realism/Likeness - Lagertha from Vikings

Hi y’all

has been a long time since i’ve looked for feedback on forums for something,
but i think this would be a great change to do it. I’m trying to push my
sculpting(and later on) rendering skills to see if i can achieve better
photorealistic results, and i guess this would be a good place to look for feedback.

im on the process of sculpting Lagertha as ive just
finished watching Vikings season 1 and i found that she
would be a good try since she is beautiful yet some of
her facial features are a bit extreme(and very asymetric).

there’s quite still a few things off but i’m at
that point where im back and forth(maybe ive been looking at her for too long. If you guys could give me some feedback
on this would be great!

thanks!

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Nice start, she’s easily recognizable. I think you can scale up the mouth a tad.

hey thanks for the feedback! :slight_smile: ill have to measure the mouth again tomorrow

here’s today’s update

lagawip4forum.jpg

I love this character! One thing you might want to take a look at is the cheekbones. I think hers are a little more pronounced than what you have sculpted. A good 3/4 reference would help with that if you’ve got one. The likeness is really good though. I recognized her right away! :slight_smile:

thanks!

here’s today’s update. i feel i made some progress, but also i think i went backwards in a few things. what you guys think?
i definitly not happy with 3/4 view or sideview yet :frowning:

side view update

<a href=“http://imgur.com/QmGXNxb”><img src=“http://i.imgur.com/QmGXNxb.gif” title=“source: imgur.com” /></a>

c&C super welcome as usual

wasnt too happy with the sideview still cuz it messed up all my other proportions and relations so went back a few ztools and im trying to trust my eyes…lets see…gotta remeasure the face using landmarks tonight tho to see if i didnt mess up. my sleepy eyes seem to tell me it looks better tho

ive started working on the textures a little bit(and rendering tests)

lagerthawip1wm.jpg

Wow this looks good :o

Ohh! Very nice. :slight_smile:

thanks guys. here’s some more work in the texturing. i have cut her eyes because right now theyre a bit of a distraction from the rest of the skin
im also tweaking her the nose a bit in the next iteration as i think its too wide(and the tone is a bit too red/dark atm as well. Im also tweaking the specular values on the next one as its a bit too glossy atm.

looks good,

wow this looks really good and promising! Keep up the good work and curious how your model will look like with her eyes.

this is incredible work. good idea to cut out parts that distract. I often get side-tracked like that myself.:smiley:

I am a big fan Vikings also! Sculpt and skin looks good so far, especially on last two renders. Neck area needs more love and attention regarding skin displacement. Waiting to see the eyes. Keep going :+1:

I find it impossible for me to create something that amazing. Really beautiful. Please may I ask, how many polys do you have there? because my common problem is, that I run out of polygons in some critical areas like eyes and mouth, but your model looks nice and it seems like your mesh dont have such problem as mine use to have…

thanks everyone! Really glad you guys like it. I hope to post more soon. Im working hard on the eyes , improving the skin textures, and doing small tweaks to the mesh.

Oliveiro - Thanks! I’m flattered!
To be honest i had no idea how many poly’s i had i my scene before you asked. But i checked and the number is 1 million and 33 thousand. the beauty of zbrush is that if u just want to add edgeloops to give more polygons to work with you can do so then re import to zbrush. but i feel your pain. i sometimes get into the same issue. (right now my issue is texture resolution for closeups, i guess i was a bit scrooge on texture are of the fine details of the eyes

Thanks for your answer, well, that is not the number I was expecting, to be honest :slight_smile: I thought that it would be much more higher:) Well, I have to work on my technical skill in zbrush, I cant help myself, but every day when I leanr something new I am amazed how big and complex Zbrush actually is. Keep up doing great work, I am looking forward for next post from you :slight_smile:

hey guys! here’s an update, probably the last one for this year. I’ve been busy re-doing all the body uvs(and some on the eyes too as i didnt have enough resolution on the eyelids) so that was quite painful process as my mesh on zbrush kept exploding.
once i got that out of the way, i textured her full body and now im gonna sculpt her body and tweak her face just a tiny bit. I done a lot of work on the eyes, but im still getting a weird reflection. i want to get that fixed before i post it :smiley:

anyways, here’s the update, started sculpting the body, laying down some basic anatomy in there. i think her arms are a bit thin at the moment.

hope you like the update! c&C welcome as usual.

lagabodyform_lowq.jpg

ps: happy new year everyone

here’s another update , eyes, and skin. eyelashes are temporary as im still using the ones i did for another model im currently working on. the skin is being quite difficult to tackle. i am definitly not there yet.

photoreal5zbc.jpgrealismtest.jpg

and here is an older version with dark war makeup as she has(the eyes were older version and they were smaller too). just wondering what you guys thing
laga_texturing_016zzzzz.jpg

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photoreal5ZBCC.jpg