thanks!
here's today's update on the skin and some small tweaks on her face.
thanks!
here's today's update on the skin and some small tweaks on her face.
Looks stunning! What are you rendering in?
thanks im using Vray
Very nicely done.
Really wonderful. :-)
The skin and the eyes/mouth are so realistic!
She looks great, curious how the end result will look like with hair on her head.
She's looking great! instantly recognizable! Will be keeping a close eye on this space, looking forward to seeing where you take her
Hi.... nice looking skin
You have used skin from photo or draw all the color and birthmarks personally .... ?
thanks everyone for your support! i really appreciate it!
here's a small update. started the clothes. (very blocky at the moment). trying to find a good solution for the chainmail, but its proving to be very tricky
ModoSsv - thanks! the birthmarks are hand painted, based on what i found on Katherine's real skin(even the big mole on her ear )
some of them are probably still missing tho.
the rest of the skin is a mix of photosourcing and lots of hand painting on Mari
The "grain" of your chainmail should be "hanging" the other direction. Up and down, not left to right.
thanks! (but im not sure what u mean with the grain?)
someone on another forum(thanks DaveJr) suggested me to use micromesh, so far im loving the results.
meanwhile, ive made the shield basemesh. getting it ready for some zbrush detailing(still need to make the belt buckle tho)
some detailing in zbrush
time to revive this thread. Last year I had to stop working on this since I had to relocate to work at Naughty Dog on Uncharted 4, but now that the game's done and I got some rest, Its finally time to get back into this
did some lighting practice, and been learning vray for the last few days. The hair is a quick and dirty job, as I was just tired of seeing her bald. The actual real hair is probably going to take weeks to do.
any C&C is welcome as usual.
sorry for the low res images. I took them with my phone. :P