1. #1
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    MOntreal
    Posts
    106

    Default My contribution while on Assassins Creed Unity character team

    Hi everybody, It have been a while since my last post here. At last I can show some of my work I did on Assassin's Creed Unity. It was a great experience to work with such a talanted team of character artists.
    For our base we used marvelous designer to get realistic folds but huge pass was done in Zbrush to remove the syntetic look and add more organic lifelike effect to characters. Arno's head wasn't done by me but by several artists and polished and refined by Ian Ladouceur.



    ALTAlexandre Troufanov

  2. #2

    Default

    Fantastic quality



    Can you write how much time it took to create full model from start to finish in Zbrush ? Thanks

  3. #3
    New Member Follow User Gallery
    Join Date
    Nov 2014
    Location
    India
    Posts
    10

    Default

    awesome

    how did you tackle the textures

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Mar 2005
    Posts
    2,603

    Default

    Gorgeous work.
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    MOntreal
    Posts
    106

    Default

    Thank you guys for kind words, there you go also few head I did for the project

    ALTAlexandre Troufanov

  6. #6

    Default

    Really impressive work

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    Canada
    Posts
    4,853

    Default

    Amazing!

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Nov 2013
    Age
    25
    Posts
    1,623

    Default

    I'm really sorry to say this but that game was a mess,Of Course I think you guys in the modeling section are the only ones who did your job perfectly( you always do)
    I mean Com'n, they released a patch to fix 300 bugs????

  9. #9
    New Member Follow User Gallery
    Join Date
    Nov 2014
    Posts
    19

    Default

    I would love to see the wireframe

  10. #10

    Default

    great job alex wanted to know the number of polygons of the characters

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    London, England
    Posts
    272

    Default

    Really outstanding and beautifully done. I too would be interested in how many polys you get to play with for an in game character model. I am a character artist myself and the highest I've been allowed to get away with was around 22,000.
    "Better smeg, than dead..."

  12. #12

  13. #13
    New Member Follow User Gallery
    Join Date
    Dec 2014
    Location
    China ChengDu
    Posts
    3

    Default

    So cool! Bravo~

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    MOntreal
    Posts
    106

    Default

    Thank you guys for your kind words. A lot of questions about polycount . This was a first time we had a bit more budget for characters compare to previous installments due to nextgen factor. For main character like Arno and his various outfits, it's vary between 28 and 35K per character. For crowd character it is around 10 to 12K per character.
    For those who asked about my texture proccess , it is no different than any other character in any other games, Photoshop, Zbrush no secret there. The last character I posted in green jacket is almost entirely polypainted, lately I find it very useful to create a solid base for diffuse by polypainting the hirez model and baking it as 1st diffuse pass before adding anything else on your texture. I also like polypainting because you can achieve a really nice results, like leather bag on green jacket character is 100% polypainted but with sculpted leather pattern and right matcap you can achieve a convincing result, so don't underestimate the power of polypanting . I will try to post some wires once I have chance.
    ALTAlexandre Troufanov

  15. #15
    New Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Bucharest, Romania
    Posts
    9

    Default

    Love it! Congrats!
    Freelance Character Artist - Available for work LinkedIn
    www.sorinlupu.com
    ArtStation Portfolio

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •