1. #1

    Default Can't get past too many connections to a vertex(24)

    HI,

    I guess due to taking content made iin sculptris( some fairly high res) into my modeler and making needed changes ( deleting vertws, edges and creating new topology for game dev.) , I tried to reload into sculptris ( I find it best of all apps for use and ease of manipulation) and as title shows I'm getting nowhere and I reallly need this to work.

    Ive tried zbrush and its whacky control scheme doesn't work at all for what I'm doing, which is working with a cave system inside main mesh.

    I tried hunting down the faulty topology and thought I'd done it, but its still failing.

    Suggestions ?

    Thx
    caJ

  2. #2

    Default vertex

    I've run into this- the easiest way I've found around it is to import into Meshlab, do a quadratic edge decimation, and try opening up again in Sculptris. May have to do several times.

  3. #3

    Default resolved

    HI and thx for reply!

    I'll try that for any future issues, but I think in this case being desperate to fix it due to time constraints, that I finally found all of the iffy topology with maya lt tools , and as long as I'm careful sculpting in sculptris I don't get any more errors .

    I simply can't afford zb , maybe someday, but I'm hugely grateful for sculptris because due to the brush taking form of the topology I'm able to do great things, and I need to do that inside a mesh sometimes and I could never get zb to play nice there.

    TY for reply!

    cheers
    caj

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