Bad Clay Studio is happy to share with the community this breakdown of one of our recent work for Winamax Commercial.
We were responsible of creating all the monkeys model, texturing and displacement maps.
We went through different stage that allowed us to finish everything on time for the most accurate result as possible for our client NKI studio ( who did the animation ,FX and post production for his project).
We used Zbrush For almost every stage from sculpting ,modeling and some texturing .
The monkeys were subdivided into 5 different Ztools for Displacement extraction ( around 15Millions polys per Ztools ).
1/Casting
The first stage of the project was to decide which kind of monkeys have to be created. NKI provide us some references( for gina ) we also add some of our personal research to cover a good panel of different morphology and age…
We called them Zoo , Gina , Cheetah , Oscar.
We started to quick sculpt all of them and make a line up to be sent to NKI.
For each of them we had size and dimension that would be helpfull right away for the previz.
Size checking and Casting:
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