ZBrushCentral

Pipeline for ZBrush to Unity3D

Hello!

I have created a model in ZBrush.
I have then created a ZSphere rig for it.

I would like to export the rigged model to Unity 3D, but I did not find a pipeline tutorial for that.

Could anybody tell me his pipeline for that?

Thank you very much!

I don’t know anything about unitiy but I don’t think you can export the ZSphere Rig to any other program right now. I think it wouldn’t be too difficult to write a Zscript that would translate the Zsphere Rig to a system of bones and joints like the one in MAYA…but it would be just the rig , not the weights. Probably unity has better tools for rigging than ZBrush anyway. Correct me if I am wrong.