Hey guys, my new Sketchbook thread, hopefully I’ll be able to post something regularly this time.
All comments, critiques and tips greatly appreciated, hope you enjoy my work
There goes the bust of my concept lurker >>
Hey guys, my new Sketchbook thread, hopefully I’ll be able to post something regularly this time.
All comments, critiques and tips greatly appreciated, hope you enjoy my work
There goes the bust of my concept lurker >>
My latest sculpt, ZBrush + Photoshop
Here’s a preview piece of the composition I’m working on at the moment,
Sculpted in 3dsMax and Zbrush, textured in Zbrush >>
College project - 76th Earl of Groan, Lord Sepulchrave
Made with 3dsMax, Zbrush, Keyshot, Photoshop
Work in progress of my new project.
Darth Waru - personal project - sculpted in ZBrush and composited in Photoshop
Mateusz znakomite prace ! sep jest doskonaly ! kiedy pokazesz render sepa ?
Pozdrowienia kecaj
Dzieki wielkie za pozytywny komentarz
szczerze to nie zamierzalem pracowac nad renderem, to byl jedynie skecz tak dla cwiczen
obecnie pracuje nad nowym projektem, za niedlugo powinien sie pokazac jakis wip
Great sculpt, his eye is hypnotic !
Hi everyone,
I would like to share with you my recent, self-initiated college project.
It is based on my own design of a mountain dwelling, tribal relic guardian.
I produced a high poly zbrush sculpture, real-time game model, a keyshot render which was highly edited in photoshop and a 20cm high, 3d printed model.
C&C are welcome, thank you and I hope you enjoy it.
Hi everyone,
Here is the start of my new project for the final year graduation in college.
The goal is to produce a physical movie prop through a combination of digital and physical work.
I will design and model an alien head with a mechanical helmet.
The character is a banished general who workes as a bounty hunter.
I began with the basic shape exploration shown on the image.
It would be really great if I could get some feedback and critique of my designs.
I will post regular updates on my progress, deadline is the 18th of May!
I have settled on design number 8.
As this model is going to end up to be a physical 3d printed model, I began by figuring out the bare basics.
Once I had these questions answered I was ready to prepare my model in Zbrush, which currently is my number 1 tool for any kind of design work.
In the last few days I kept quite busy.
I finalized the design of the helmet and began the 3d printing.
As I wanted the helmet to open up I had to design a mechanism that will be raising the faceplate.
Also as I print the helmet in pieces that will then come together I inserted rectangular keys, which will keep the pieces in position.
Once I started 3d printing, I have now the time to focus on the design of my mean deserted war criminal/space pirate.
I began with the setup of basic body proportions and started to experiment with the face.
Final version of the helmet ready for 3d printing >>
First version of the alien face >>
Basic body proportions >>
Keys that will keep piece together >>
Mask raising mech >>
Helmet details (no damage) >>
Hey, so the regular updates did not work out.
I have finished the project and I would like to share some progress pictures as well as the finished piece.
I really enjoyed working on this project.
Little refinement of the full body armour (not finished) -
The digital version/reference of the project -
Digital reference for the sculpture -
Reference for the color palette -
Finished sculpture in chavant clay, ready for moulding -
My beautiful 3d prints -
Clean up of the printed pieces -
Mock up assembly, with the pre made keys and brackets -
Assembled helmet with the opening hinges -
Comparison shot -
Fiberglass mould -
The faces cast in pigmented silicone -
It starts to come together -
First paint pass -
Final painted face -
Painted and weathered pieces -