Hello everybody,
I’m starting my first sketchbook here !
I’ll post here shetches and finals works, I hope you’ll like !
Ok let’s start !
( Concept by Jordu Schell )
Hello everybody,
I’m starting my first sketchbook here !
I’ll post here shetches and finals works, I hope you’ll like !
Ok let’s start !
( Concept by Jordu Schell )
Hello,
today I would like to share with you a Fan Art of the fantastic Manga Noritaka !!
Excellent! love the manga, really well execute
Hi all,
this time I would like to create a video game character based on the concept of this fantastic artist : CHOI KEUN-HOON ( DDDDAK )
This is the scult, need the retopo now
awesome works man.very dynamic pose for those fighters.keep rocking.;);)
Hello all !
After a very long process ( retopology, baking all subtools into low poly mesh, UV etc … )
I’ve someting to show … in MARMOSET
Now, I’ve to finaliez the texture and some light setup .
That’s very fun to work in real time !!
Looks fantastic buddy.did you use DDO? or you made the spec & gloss maps by hand? because those leather parts are great.keep it up.;);)
Hey Diablo, soory I’ve not see your question !
I’ve not use DDO, all is by hand with Xnormal with Normal map, AO, AO with a floor and self Shadow ( 3dsmax ), then I convert normal map to cavity with Xnormal plugin in PS in differents presets.
Here some screens with shader setup :
man this one looks even much much better.keep up the great works.;);)
Thanks Diablo, begin to be cool, here first pose test
Final render I guess …:
great piece of work.keep it up.;)
Excellent !!!