Hello, everyone. I want to share some of my work I've done in a last few years for some russian mmorpg game. I'll post some more screens soon.
Hello, everyone. I want to share some of my work I've done in a last few years for some russian mmorpg game. I'll post some more screens soon.
Nothing really special about the tehnique. Started from base mesh converted to dynamesh, then clay brushes for basic forms and then polish, pinch and slash brushesh for refining. There was no need in very high detailing because of very low polycount and maps of the final game models (~6000-8000 polys and 1x1024x1024 maps).
Few more zbrush shots. Will upload some more soon.
Few more screens.
More
Some more zbrush shots.
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Low poly.
Veery nice modelling, did you use panel loops for the final looK?
Thanks ) And nope, no loops. Just clay and polish brushes on dynamesh. In fact I couldn't use panel loops, cause there's no separate panels ) Body is a single subtool.
Cool suits! Also, thanks for the process images
On this character I was using 3d max for some parts, but the most parts were done in Zbrush. Later I'll post low poly version of this model and others.
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