1. #1

    Default The_Ripper - some works

    Hello, everyone. I want to share some of my work I've done in a last few years for some russian mmorpg game. I'll post some more screens soon.







  2. #2
    Senior Member Follow User Gallery
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    Default

    Nice hard surface sculpting, congrats!

    could you tell a bit about your technique?, brushes which you use, some pictures of the progress, etc...?

    I hope to see more, Keep up the good work
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

  3. #3

    Default

    Nothing really special about the tehnique. Started from base mesh converted to dynamesh, then clay brushes for basic forms and then polish, pinch and slash brushesh for refining. There was no need in very high detailing because of very low polycount and maps of the final game models (~6000-8000 polys and 1x1024x1024 maps).


  4. #4

    Default

    Few more zbrush shots. Will upload some more soon.



  5. #5
    Senior Member Follow User Gallery
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    Thanks for the tips and the pictures of the progress

    I hope to see more pictures soon, Keep up the good work.
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

  6. #6

    Default

    Few more screens.





  7. #7

  8. #8

    Default

    Some more zbrush shots.




  9. #9

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  11. #11
    New Member Follow User Gallery
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    Veery nice modelling, did you use panel loops for the final looK?

  12. #12

    Default

    Thanks ) And nope, no loops. Just clay and polish brushes on dynamesh. In fact I couldn't use panel loops, cause there's no separate panels ) Body is a single subtool.

  13. #13
    Senior Member Follow User Gallery
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    Cool suits! Also, thanks for the process images

  14. #14

    Default

    On this character I was using 3d max for some parts, but the most parts were done in Zbrush. Later I'll post low poly version of this model and others.


  15. #15

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