1. #1

    Video Latest 3D music video for Duologue

    Hi guys, I would just like to share some of the latest work that we have produced at FBFX in collaboration with Analog Studios and Marshmellow Laser Feast.

    The base model was created using our 90+ camera Photogrammetry rig. Further cleanup and refining of the model including adding highres details to the mesh were performed in ZBrush by myself and fellow artist Phil Hope. UV's were also made in ZBrush.

    Our friends at Analog Studios created the materials/renders with Vray & 3DsMax using the lighting information from a magical moment of the sunset through a window (the Analog Studio toilet), as a spherical panoramic HDR photo. Marshmellow Laser Feast produced the video for the band Duologue

    Hope you like it.


    MEMEX | Duologue from Marshmallow Laser Feast on Vimeo.






    http://vimeo.com/104385260

    http://www.fbfxdigital.co.uk/
    http://www.marshmallowlaserfeast.com/
    http://www.analogstudio.co.uk/
    http://www.duologuemusic.co.uk/
    Portfolio - www.krop.com/nejadk
    Blog - http://thinkzbrush.wordpress.com/

    Check out my thread and tell me what you think please
    http://www.zbrushcentral.com/showthr...rtfolio-Pieces

  2. #2
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    very cool video

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    Glad you like it, I'll post some more images during my lunch break of some ZBrush screen shots.
    Portfolio - www.krop.com/nejadk
    Blog - http://thinkzbrush.wordpress.com/

    Check out my thread and tell me what you think please
    http://www.zbrushcentral.com/showthr...rtfolio-Pieces

  4. #4

    Default Before and after WIP

    Here are some ZBrush before and after renders.





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    Nice scan, but theres way too much baked lighting into the texture.
    For me that is an instant giveaway, especially under changing lighting. no matter where you put your light source , all your wrinkles will have the same shadowing baked into them

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    thats so amazing!...if only i could be as good as that!

  7. #7

    Default Flat texture images

    Thanks for the replies guys!

    -bukkit

    I'm glad you like the scan and agreed there certainly is some baked in lighting to the texture. It is an issue you get with photogrammetry.
    The baked in lighting is pretty close to what you would get as an ambient occlusion which can be useful.

    -Greenshoes

    Haha this sort of model isn't terribly difficult, the greatest asset in creating this stuff is knowledge about anatomy and ZBrush tools.
    Hopefully I'll get some time to do a break down of the scanning/ZBrushing.

    Portfolio - www.krop.com/nejadk
    Blog - http://thinkzbrush.wordpress.com/

    Check out my thread and tell me what you think please
    http://www.zbrushcentral.com/showthr...rtfolio-Pieces

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    Default AaaahhhSome ...

    Wow, this so cool. What a great symbiosis of music and imagery. The model (scan) is amazingly realistic. The cloth stuff too.
    I really enjoyed this. A little dark/thought provoking/enlightening.

    Thanks

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    The video is absolutely spellbinding. Love the lighting and texture work. Brilliant work!
    And thanks very much for introducing me to Duologue, as a long time fan of Ulver i'm happy to have some new music to explore.

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    bukkit wrote: Nice scan, but theres way too much baked lighting into the texture.
    I think he did a good job of that. Old people often have varying amounts of discolouring and darkening, especially in wrinkled areas. Coddeh struck a nice balance as can be seen in his flat render. No highlights, just nice shading and old face colours.

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    Your skills and the Vid. are more then just art,.....no words
    gr.s

  12. #12

    Default

    Hi guys I'm really happy you like it.

    -KenKong

    Indeed we were really happy and impressed with what MarshmellowLaserFeast and Analog Studios were able to do with the models and Video.

    -Zeclipse

    Thanks man, once again hats off to MLF and Analog for rendering and production. You are very welcome for the introduction, I became a big fan of these guys at the start of the project when first hearing the track.
    They have a great vibe about them.

    -dillster

    Cheers dude, as you mentioned the key is to create very even lighting across the person without specular highlights or harsh shadows. There is also a fear of washing out the skin tone with too bright a flash.

    -Silberdenar

    I can't take all the credit, my fellow ZBrush colleague did the brunt of the work. You are right about the video, its far more artistic then I was expecting.


    While I sort out some other work here is another image of our leading lady's legs. I may turn this into a work sketchbook as there are plenty more projects you may want to see.

    Thanks for the positive feedback all!


    Portfolio - www.krop.com/nejadk
    Blog - http://thinkzbrush.wordpress.com/

    Check out my thread and tell me what you think please
    http://www.zbrushcentral.com/showthr...rtfolio-Pieces

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    Pretty Amazing! I'm just getting into photogrammetry myself, (but with just a single camera) and this really gives me something to aspire to.

    Greenshoes - I would say the greatest asset would be having a studio with a 100 DSLR rig to capture the scan! Not trying to dis the human talent involved in producing this, but I'm sure you would agree that the better the source data, the better the result. Or at least, the more pleasant the journey to get there.

    Bukkit, why you gotta hate? This is awesome! Your stuff is amazing too, don't get me wrong. I didn't notice a problem with the baked-in lighting, but is a solution to use more diffuse lighting, and to adjust the images (flatten, lower contrast) prior to creating the texture?

    I would love to hear more discussion of the tools of capture. the little i've read centers around the cheapest solutions, or most elaborate, not much in between. I'd love to use a camera that I would use in the real world, too, like a fuji XT1/35mm f1.4, or a Sony A7R 55mm f1.8 (36MP, no AA filter, similar to Nikon D810). currently using my Panasonic GX1 20mm f1.7 (16 MP) and not getting great results so far. Enough for cleaning up and 3D printing, but not for this sort of work.

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    These looks awesome man!
    Contract Character/3D Artist
    Website - www.artstation.com/arun-nagar
    Facebook Page - https://www.facebook.com/TheArtOfArunNagar

  15. #15

    Default Nike Mercurial Campaign

    Sorry for the late reply guys however I'm really happy with your positive feedback.

    Hi Chabec,

    Capturing and producing models like our fabulous leading lady Beryl takes a fair bit of work and would be pretty difficult with one camera. It would be doable with good lighting and a perfectly still subject.
    It also depends what programs you use to compile the data. At the moment we use Agisoft for this. We also found Canon cameras worked better with the software.
    We have a head rig as well comprised of Nikons but have found them to be a bit soft in their focus which is why we went with Canons for the full body rig.

    It's also good to understand how the software works. It uses reference points it finds in the images and matches to the other photo's from other camera's.
    Highly textured materials such as a chequered shirt and jeans work best due to the number of different reference points it can find in a small area.
    Flat colours, especially white and black are your worst enemy and you will have a tough time getting good results out of those unless you use structured light and other light projection methods.
    Want to scan something shiny or transparent? Forget about it as that wont work. There aren't any of the same reference points for the software to find and position the camera's/build the model.

    All in all you want a camera that will produce the sharpest image possible in what ever price bracket. If only using one camera your best results will come from perfectly still objects, so living things are generally going to be harder to capture.
    Try and pick subjects that have a good variation in colour and texture if possible. As for the super high res wrinkles and detail you will have to use ZBrush skills produce.
    While photogrammetry can get really good results for wrinkles some extra ZBrush work will take it much further.

    Hope this helps a bit. If you have anymore questions feel free to ask.

    Here's some work from the Nike campaign we worked on for their new football boot used in the world cup.
    We created the models with photogrammetry/ZBrush and our friends at ManvsMachine did the VFX and rendering.





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