Hi guys! This is my Sketchbook !!
Just post some rencent work in to one thread!!!
Very nice work!
Brilliant works man.Definitely TOP ROW.
Wonderful work! brother chao is great!
Nice job here!
Thanks for all feedback~~~~
Wow amazing pieces ! those took a lot of time i think , still the best
Try the Zbrush hard surface,vray enjoy it~detailed the front,I would like to texture and render it later~
UPUP.juse keep working~~
Nice work!
please do an hardsurface tutorial ! how did you jump from the mesh sulpt to the nice detailed hard surface clean model ! make a breakdown ! cheers !
keep inspiring us
No problem my friend, I will show some my ideas of produced hard-edged objects.
Excellent work!
masterpiece.Can you make a breakdown? it’ll be great.
This is my workflow for the armor,just 4 step. vray quick workflow,hope you like it
First ,add a Zsphere in to Subtool, then hide other objects, select Zsphere and click Edit topology to topo a basic model,do not use to much face in this step, just use the model sketched out it, especially the eage of hard surface,
The second, set the skin thickness to negative, in order to restore the last body proportions, remember change the dentity to 1 (default is 2), then click " A" button to preview the model, you can get a similar armor
make it to a normal ploy ,and “Crease” the eage which you need it be hard , then" Polish" it at the highest subdivision,
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finally you can use some Alpha, eage loop or group eage and so on,to get some details that you want.
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