Hey,

I've been trying to put together a script, which, for a selected mesh I could generate a mask based on a vector. For instance, if a face/vertex is facing up on the Y, I could apply a colour/mask to it.

I understand I can get a vector using [PixolPick]. However, this seems to work purely based on the canvas. Not the mesh itself. Is it possible to achieve what I'm after?

Any help is massively appreciated.

Thanks you .