Hello to all!
I have noticed here in this forum and ZBrush, many artists are
seeking a way of sculpting plants with greater versatility or looking
any tutorial explaining how to make them look natural.
I have started a study late last year to build plants in a more
quickly and easily be textured.
Sculptris along with the GoZ plugin, is a great alternative to UV Master in ZBrush
allowing generate better maps and easier to paint the leaves, etc..
Sculptris creates meshes with many pieces and with the mesh trianguar in some software
After rendering, it can be seen, the surface of the mesh seams, but with the GoZ,
You may, after modeling your plan with greater detail and use ZREmesher (Adaptive Density).
Then in Zplugin, UV Master, I usually go directly to Unwrap "symmetry"
and "Polygroups" linked. Is often enough to create a good UVMap.
Depending on how to set up your plant, for example; with foliage modeled separately from the branches,
usually i ship ZBrush, and Sub Tool, create UV maps for each item and export to OBJ.
In Sculptris, importing, choose one of the items, foliage or twigs and start texturing.
Save the project ready and do the same with the next, then just assemble the sheets together with twigs.
Generally I like to do it in Cinema 4D or Daz Studio, because the objects are already in position.
Well, here is just a hint, perhaps confusing to anyone who is looking for a way to model plants.
I'm sorry you can not create a tutorial to explain better, my english is bad and I speak Portuguese.
My intention was to try to show that it is pssível and there are many alternatives to a good result.
Thanks to dedicated a tepo to read my post!
Best regards!
Gendragon3D
Below are some examples of plants that I created with Sculptris / ZBrush.